What does it look like?
BabelChat
Moved
Total Downloads: 656 - First Release: Jun 10, 2016 - Last Update: Nov 19, 2017
- 5/5, 3 likes
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Wulf Community Admin
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http://prntscr.com/g1lc70 its just shows original text and then the translation but even if it does not translate it shows double
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Wulf Community Admin
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i see 2 different but one is just it does not see the lang i guess and the other one i dont know
(22:54:08) | [Babel] Invalid language code, please check that it is valid and try again (to: en, from: es-ES)
(22:54:57) | [Babel] Translation failed! yandex responded with: {"code":502,"message":"Invalid parameter: lang"} (400)
but even when it does translate it still does show double
BTW i use betterchat aswellLast edited by a moderator: Jul 28, 2017 -
Wulf Community Admin
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Code:{ "Force default server language (true/false)": true, "Log chat messages (true/false)": false, "Show original message (true/false)": false, "Use random name colors (true/false)": false }
i dont think the lang code is the problem of that is it ?
i use Betterchat with it but that should not give a problem or does it ? -
How do I make it so only one message is shown if a player types in English (server default) but shows a translated message if it's anything else than English?
Example:
(16:18:48) | [BabelChat] xxshadyjxx: Hello, how are you
(16:18:48) | [CHAT] [MYLAWN] xxshadyjxx[xxxx/xxxxxxxxxxxxxxxx] : hola como esta
(16:19:20) | [BabelChat] xxshadyjxx: it might b cuz im using english keys some of the letters might not b right<----- Remove this as not needed
(16:19:20) | [CHAT] [MYLAWN] xxshadyjxx[xxxxxx/xxxxxxxxxxxxxxxxx] : it might b cuz im using english keys some of the letters might not b right
My current config:
Code:{ "Force default server language (true/false)": true, "Log chat messages (true/false)": true, "Show original message (true/false)": false, "Use random name colors (true/false)": true }
Last edited by a moderator: Jul 29, 2017 -
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I am yes and also player challenges so not sure if that is conflicting. Nothing is showing in logs but have temp removed babel as players were getting annoyed with the double chat
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@Wulf do u see any problems?
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Wulf Community Admin
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Thank you Wulf, much appreciated
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Hey we would try this Plugin, but we have this error =(
Code:20:15:08Babel was compiled successfully in 290ms 20:15:08Error while compiling: BabelChat.cs(100,31): error CS0117: `ConVar.Server' does not contain a definition for `Log' 20:15:08Unloaded plugin Babel v1.0.2 by Wulf/lukespragg
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Wulf Community Admin
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we downloaded the last version from here?
Code://#define DEBUG // Requires: Babelusing System; using System.Linq; using Newtonsoft.Json; using Oxide.Core.Libraries.Covalence; using Oxide.Core.Plugins;namespace Oxide.Plugins { [Info("BabelChat", "Wulf/lukespragg", "1.1.2", ResourceId = 1964)]
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Wulf Community Admin
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Wulf Community Admin
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Hey
so now we can load the Plugin but it didnt work.
Code:23:44:13Plugin compilation is already queued: BabelChat (0.008 ago) 23:44:14BabelChat and Babel were compiled successfully in 1555ms 23:44:14Unloaded plugin BabelChat v1.1.3 by Wulf/lukespragg 23:44:14Unloaded plugin Babel v1.0.2 by Wulf/lukespragg 23:44:14BabelChat plugin is waiting for requirements to be loaded: Babel 23:44:14Loaded plugin Babel v1.0.2 by Wulf/lukespragg 23:44:14Loaded plugin BabelChat v1.1.3 by Wulf/lukespragg 23:44:24Server language set to en 23:44:28[BabelChat] Mario: test 23:44:32[BabelChat] Mario: hinten
my config:
Code:{ "Force default server language (true/false)": true, "Log chat messages (true/false)": true, "Show original message (true/false)": false, "Use random name colors (true/false)": false }
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Wulf Community Admin
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