Thanks mate
AutoDoors [Unmaintained]
Discussion in 'Plugin Support' started by Wulf, Feb 2, 2015.
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Hello... so.. if i use wulfbuild or not there is one problem... C4 can by thrown through doors...
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Getting spam error in Rcon:
[Oxide] 2:50 PM [Debug] at Oxide.Plugins.AutoDoorCloser+<OnDoorOpened>c__AnonStorey0.<>m__0 () [0x00000] in <filename unknown>:0
at Oxide.Core.Libraries.Timer+TimerInstance.Update () [0x00000] in <filename unknown>:0
[Oxide] 2:50 PM [Error] Failed to run a 3.00 timer in 'AutoDoorCloser v2.0.2' (NullReferenceException: Object reference not set to an instance of an object)
Thanks!
-SUE, RustieShack -
Wulf Community Admin
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Thanks Wulf! Your fix fixed it
-SUE, RustieShack -
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no..
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Definitely a bug with AutoDoorCloser. If you let the door close with the plugin, c4 goes right through. If you turn auto closer off or press E on the open door, c4 doesn't go through. I'd say since the doors now have a full range of motion server-side, the plugin isn't updating them properly.
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the doors close, but evertime a door close, this some into the console
Oxide] 3:37 PM [Error] Failed to run a 5.00 timer in 'AutoDoorCloser v2.0.2' (NullReferenceException: Object reference not set to an instance of an object) -
Wulf Community Admin
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I just tested your latest version Wulf, and the C4 will still fly threw the door.
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hello, I seem to have a problem on my server where c4 and rockets go thru the sheet metal door, Im not sure which plugin that could be the problem, but its only on the sheet metal door, not the walls or any other of the door qualitys
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Getting this error spamming my console, however... the doors are still closing.
Attached Files:
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Wulf Community Admin
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Wulf Community Admin
I'm waiting a bit for a reply from him before updating it for him. -
AutoDoorCloser is thought to cause this issue.
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Is it possible to fix the issue with c4 going through the doors that are auto closed? I'm using your update Wulf, still not working quite right. Thanks for the update!
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Wulf Community Admin
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The update changed the animation from client to client and server so that must be the issue, the server must still think the door is open for some reason
Last edited by a moderator: Nov 3, 2015