Code:[Debug] at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0 at Oxide.Plugins.AutoDoors+<OnDoorOpened>c__AnonStorey0.<>m__0 () [0x00000] in <filename unknown>:0 at Oxide.Core.Libraries.Timer+TimerInstance.Update () [0x00000] in <filename unknown>:0
AutoDoors [Unmaintained]
Discussion in 'Plugin Support' started by Wulf, Feb 2, 2015.
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@Wulf this is closing wood shutters aswell I open the window it shuts in 5 sec which is the delay for my doors... can you split them? not sure if it is possible since it says shut door and not shut shutters lol
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Wulf Community Admin
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Wulf Community Admin
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("CloseInSeconds", 2);
set 2 It does not work
But no error -
Ya everyone on server saying it isn't working now
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Wulf Community Admin
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update seems to have broken all together lol
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Got no errors just not working for doors
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Same here too
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Same here as well. No errors in the logs.
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Seems to not be targeting doors at all for closing
am running latest version
Oxide version: 2.0.1544, Rust Protocol: 1336
Protocol: 1336.109.1
Build Version: 694.96
Build Date: Thursday, November 05, 2015 11:04:50 PM
Unity Version: 5.2.2p2 -
Wulf Community Admin
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Just so everyone knows, the /ad off and /ad <time> are not currently working, however the plugin does seem to be working fine. Thanks wulf, and again, great work
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Wulf Community Admin
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/ad on
/ad off
Because some players do not want to use the AutoDoor. And to make the default AutoDoor was off -
(12:53:36) | [Oxide] 12:54 PM [Error] Failed to run a 3.00 timer in 'AutoDoorCloser v2.0.3' (TargetException: Object does not match target type.)
Seem to be getting the above spammed in console, updated and removed data file and reloaded. -
Wulf Community Admin
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