AutoCrafter
A machine that automatically crafts items so the player can do more interesting stuff instead.
Total Downloads: 696 - First Release: Aug 1, 2017 - Last Update: Aug 23, 2017
- 5/5, 5 likes
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Hello, I added this plugin to my server but it doesn't work this is what the logs show me:
01:15 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 212.0212 ms to execute.
01:24 [Info] Loading Oxide Core v2.0.3773...
01:24 [Info] Loading extensions...
01:24 [Info] Loaded extension JavaScript v2.0.3270 by Oxide Team
01:24 [Info] Latest compiler MD5: 5fbca0bf39b1c09ddf2fb3686b869242
01:24 [Info] Local compiler MD5: 5fbca0bf39b1c09ddf2fb3686b869242
01:24 [Info] Loaded extension CSharp v2.0.3776 by Oxide and Contributors
01:24 [Info] Loaded extension MySql v2.0.3752 by Oxide and Contributors
01:24 [Info] Loaded extension Rust v2.0.3804 by Oxide and Contributors
01:24 [Info] Loaded extension SQLite v2.0.3752 by Oxide and Contributors
01:24 [Info] Loaded extension Unity v2.0.3751 by Oxide and Contributors
01:24 [Info] Using Covalence provider for game 'Rust'
01:24 [Info] Loading plugins...
01:24 [Info] Loaded plugin Rust v2.0.3804 by Oxide and Contributors
01:24 [Info] Loaded plugin Unity v2.0.3751 by Oxide and Contributors
01:24 [Info] AutoDoors, AutoFuel, AutoGrades, Backpacks, GatherManager, Kits, Murderers, NoDecay, QuickSmelt, RemoverTool, SkipNightUI, SmoothRestart, StackSizeController, UpgradeWorkbenches and ZoneManager were compiled successfully in 2378ms
01:24 [Error] Error while compiling: AutoCrafter.cs(893,21): error CS0117: `BuildingManager' does not contain a definition for `DecayEntities'
01:24 [Info] Loaded plugin AutoDoors v3.1.2 by Wulf/lukespragg
01:24 [Info] Loaded plugin AutoFuel v1.0.6 by redBDGR
01:24 [Info] Loaded plugin Automatic Build Grades v0.0.22 by AlexALX
01:24 [Info] Loaded plugin Backpacks v2.1.5 by LaserHydra
01:24 [Info] Loaded plugin Gathering Manager v2.2.6 by Mughisi
01:24 [Info] Loaded plugin Kits v3.2.9 by Reneb
01:24 [Info] [Murderers] No Murderers points found! Add new!
01:24 [Info] Loaded plugin Murderers v1.0.2 by Shadow
01:24 [Info] Loaded plugin NoDecay v1.0.19 by Diesel_42o
01:24 [Info] Loaded plugin QuickSmelt v3.1.0 by Wulf/Fujikura
01:24 [Info] Loaded plugin RemoverTool v4.2.5 by Reneb
01:24 [Info] Loaded plugin SkipNightUI v0.1.2 by k1lly0u
01:24 [Info] Loaded plugin SmoothRestart v1.2.4 by Fujikura/Visagalis
01:24 [Info] Loaded plugin Stack Size Controller v1.9.9 by Canopy Sheep
01:24 [Info] Loaded plugin UpgradeWorkbenches v1.0.2 by Jake_Rich
01:24 [Info] [ZoneManager] Loaded 0 Zone definitions
01:24 [Info] Loaded plugin ZoneManager v2.4.61 by Reneb / Nogrod
01:26 [Info] [RemoverTool] RemoverTool: Rust:IO is not present. You need to install Rust:IO first in order to use the RustIO option!
01:26 [Error] [SkipNightUI] Image Library is not installed. It is required to load the images. Unable to continue!
01:26 [Info] Unloaded plugin SkipNightUI v0.1.2 by k1lly0u
03:27 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 175.0175 ms to execute.
04:38 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 182.0182 ms to execute.
06:09 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 186.0186 ms to execute.
10:30 [Info] [NoDecay] NoDecay.OnEntityTakeDamage took 190 ms to execute.
14:47 [Info] [SmoothRestart] Server will restart in 1 minutes! -
pls update Error while compiling: AutoCrafter.cs(893,21): error CS0117: `BuildingManager' does not contain a definition for `DecayEntities'
[DOUBLEPOST=1519341690,1515101795][/DOUBLEPOST]Neeed FixPLS =) Nice Plugin! -
need some help newer to hosting servers been figureing everything out on my own but i am stuck . can not figure out what i am doing wrong here. thanks in advance. this is the error im getting in jsonlint (
Error: Parse error on line 7:
... "Amount": 1000 ... ], "CrafterPro
---------------------^
Expecting 'EOF', '}', ',', ']', got 'undefined')
{
"ScanForWorldItems": true,
"ShowPlayerInstructionsOnFirstJoin": true,
"ShowInstructionsAsGameTip": true,
"UpgradeCost": {
"Shortname": "metal.refined",
"Amount": 1000
...
],
"CrafterProtectionProperties": 0.98 f, // Generic
0, // Hunger
0, // Thirst
0, // Cold
0, // Drowned
1, // Heat
0, // Bleeding
0, // Poison
0, // Suicide
0.999 f, // Bullet
0.99 f, // Slash
0.99 f, // Blunt
0, // Fall
1, // Radiation
0.99 f, // Bite
0.98 f, // Stab
0.3 f, // Explosion
0, // RadiationExposure
0, // ColdExposure
0, // Decay
0, // ElectricShock
1 // Arrow
]
} -
17:27:48) | Error while compiling: AutoCrafter.cs(895,21): error CS0117: `BuildingManager' does not contain a definition for `DecayEntities'
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in your video it looks very easy
but he lacks explanations to make it work
for novices like me
I installed it and I do not know how to place the permissions
for lack of a clear explanation -
error CS0117: `BuildingManager' does not contain a definition for `DecayEntities'
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FWIW, if you comment out the section containing the decay setup as follows, the plugin will load. However, it seems that for anything requiring a blueprint, the standard crafting is used. Looks like this is dead mainly because of the introduction of the blueprint and workbench system, imho.
Code:// else // { // uint prefabID = researchPrefab.GetComponent<BaseEntity>().prefabID; // var decay = PrefabAttribute.server.Find<Decay>(prefabID); // var decayPoints = PrefabAttribute.server.FindAll<DecayPoint>(prefabID); // // typeof (DecayEntity).GetField("decay", BindingFlags.NonPublic | BindingFlags.Instance).SetValue(Recycler, decay); // typeof (DecayEntity).GetField("decayPoints", BindingFlags.NonPublic | BindingFlags.Instance).SetValue(Recycler, decayPoints); // BuildingManager.DecayEntities.Add(Recycler); // }