Hey everyone I have two questions:
I was searching through the plugins and didn't see any plugin for an animal spawner.
Is there a plugin available for that?
Also, can animals be placed or path find in player made objects?
Thanks-
Solved Animal spawning
Discussion in 'Plugin Requests' started by Uberham Lincoln, May 18, 2015.
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Wulf Community Admin
The closest you could get is http://oxidemod.org/plugins/build.715/. If you want NPCs, try the Pets plugin.
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I know that there is a cornucopia mod, but that doesn't seem to do what I want.
Whether or not my Idea would work, I have no idea.. But here it is..
I have a dream of a server where the only animal is wolf, and there are a lot of them.. I mean, enough to make it threatening to leave your home.
I am guessing though that this would probably cause a lot of lag? I tried spawning a shit load of wolves using the build plugin. Wasn't laggy for myself at all, but other players on the server experienced lag..
Possibly there could be a plugin that spawns a certain number of wolves every 10 minutes. And then after awhile if there is too many on the server it can delete them..
But I just have a dream of having a threat other than your next door neighbor. -
Cornucopia should handle that. Just set the max of every other animal to zero, wolves to whatever (I ran 2k for a while with no lag issues on my shitty shared hosting). Run /cspawn to apply and watch your ass
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Oh wow do you actually have to do a command for it to start up?
I just changed the settings and wondered around waiting for them so spawn -_- haha silly me... Thanks man -
Well it doesn't run the cycle on start so it will spawn the first entities when the refresh delay first occurs (15 min by default I think?)
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Wulf Community Admin
Another option that was recently submitted: Random Spawner for Rust Experimental | Oxide.