1. Will download it but can't update it now, server is populated :confused::oops:
     
  2. Download ZOR's Plugin Reloader plugin.
    For next time, if u update a plugin you can juat del the .lua and paste the update. And u can update your plugin with ingame chat. Check the overview from ZOR's plugin how to do it. :)
     
  3. It's on my 'to-do' list as with a few others. :)
     
  4. ur killing me! lol but atleast u are working on it so props!
     
  5. @Carex65 I'd like to report that it's working now without any errors :D[DOUBLEPOST=1392826091][/DOUBLEPOST]I tried to break it, but I failed at breaking the plugin, that's a good sign!
     
    Last edited by a moderator: Feb 19, 2014
  6. Thanks for the stabilty test!
     
  7. I get these Error too: 2:03 PM: [ ALTER ] No players found with name: [LWR]xxx

    It seems, that user names may only have letters from A-Z. If they change their names, the plugin works great.
     
  8. This is true, you could add this to your the plugin tho: ( haven't tested it tho! )
    Code:
    function PLUGIN:OnUserConnect( netuser )
        local tmpstr = string.find( netuser.displayName,"%[", 1, true)
        local tmpstr2 = string.find( netuser.displayName,"%]", 1, true )
        if tmpstr1 or tmpstr then
            rust.SendChatToUser( netuser, "**ALERT**", "We have a slight problem. It is not allowed to have a \"[\" or a \"]\" in your name! Please change your name. You'll be kicked" )
            timer.Once(7, function() netuser:Kick( NetError.Facepunch_Kick_RCON, true ) end)
            return
        end
    end
    
    Theoritically it should work.
     
  9. Hello,
    i have question, is possible to using core crafting with request to use BP?
    e.g. 9mm Pistol + 9mm Pistol Blueprint with using standard core craft system and after start crafing delete BP?

    no offence, i love your mod, but i search plugin which is more simpliest (just add BPs to request crafting)

    thank you and sorry for my bad english.
     
  10. You want it to cost a blueprint to craft something?

    If so; Yes thats able.
    /alter "9mm Pistol" "9mm Pistol Blueprint" 1
    /alter "9mm Pistol" "Low Quality Metal" 20

    I dont know the normal crafting recipe of 9mm. but you get the point right? :p
     
  11. Having issues with players being unable to craft at all with this plugin installed.
     
  12. That is because they use special characters in their name. Let them change their name to alphanumeric and it should be fine.

    This is temporarely until Oxide fixes the intentory bug
     
  13. Thank you for answer, but i was bad description of my question.
    I want to find script like this

    on:startcrafting
    if craff m4(or another item) - test inventory for m4 blueprint(BP linked to crafting item)
    if inventory m4blueprint = true
    remove inventory m4 blueprint
    start craft
    if inventory m4blueprint = false
    say message "you do not have enough materials"
    craft false

    is this possible to script or not? if yes can somebody help me to creating that script?
    i dont need creating custom recipe in game, i like default crafting menu and option for cancel craft.
    but again thanks for answer and patience with creating amazing mods.

    P.S. Sorry for my english im too old and lazy for learn better (maybe little stupid for another language)
     
  14. You can do this, it just takes a little bit more effort. Alter the item just like the default research, but add an blueprint to it. and edit the crafting time ofcourse.

    Creating a whole new plugin for this is not going to happen on my side.
     
  15. Please update your finde plugin :)

    8:23 PM: ERROR: Failed to load plugin Alter (invalid 'Description')

    Edit, i have solved the problem, i believe:

    change this: PLUGIN.Desc = "Alter the amount of resources needed for an item."
    to this in the Lua File: PLUGIN.Description = "Alter the amount of resources needed for an item."
     
  16. Is this plugin compatible with 1.16b? Can't see on overview page that's why i ask ;P
     
  17. Its compatible!
     
  18. it doenst work with 1.16b, i dont get the .txt file on Clanforge / Multiplay
     
  19. Very great Plugin and good work !

    But i have a big Problem (Bug / Mistake / forgotten function ?) !

    For example (happens with everything buildable ) i change "Furnace" cost to

    40 "Stone
    20 "Low Grade Fuel"

    and my inventory is only : 30 "Stone" and 18 "Low Grade Fuel"
    thers no message like : "You dont have the materials to build that".

    But the materials are gone like it would be build but theres nothing in the inventory!

    Logfile is empty ... i cant tell you more about the problem but i am sad about the non usable plugin :(