Thanks Wulfs. A couple of things.
Would be nice to toggle the broadcast to server for airdrop event.
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I see this error pop up every now and then
[8/6/2015 7:53:58 AM] [Oxide] 7:53 AM [Error] Failed to run a 1800.00 timer in AirdropOrganizer (ArgumentException: Object type System.Single cannot be converted to target type: BaseEntity
Parameter name: val)
Airdrop Organizer [Unmaintained]
Discussion in 'Plugin Support' started by WolfsDarker, Jul 8, 2015.
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I'll take a look on that, thanks.
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WolfsDarker updated Airdrop Organizer with a new update entry:
1.2.2
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This may be silly but how can I make it use a few of my own plus every other item in rust randomized? so it's not repetitive
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My airdrops only have aks bolts and bullets how do i change this?
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Hello thank you but it still does not work does not create config file
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WolfsDarker updated Airdrop Organizer with a new update entry:
1.2.3
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WolfsDarker updated Airdrop Organizer with a new update entry:
1.2.4
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WolfsDarker updated Airdrop Organizer with a new update entry:
1.2.5
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hello
Code:[8/6/2015 7:12:33 PM] [Oxide] 7:12 PM [Error] Error while compiling AirdropOrganizer.cs(557,54): error CS1061: Type `Item' does not contain a definition for `isBlueprint' and no extension method `isBlueprint' of type `Item' could be found. Are you missing an assembly reference?
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Wulf Community Admin
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Wulf Community Admin
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Same config, nothing has changed. I updated all of the short names and we're getting empty crates again.
Here's my config
Code:{ "drop_config": { "limit_airdrops": false, "limit_count": 3, "airdrop_event": false, "airdrop_timer": 30, "airdrop_speed": 40, "control_loot": true, "draw_arrow": false, "arrow_length": 15, "arrow_duration": 60, "arrow_size": 4, "remove_orignal_loot": true }, "loot_list": { "capacity": 6, "fill_capacity": true, "list": [ { "name": "weapon", "count": 1, "blueprint": false, "items_list": [ { "name": "pistol.semiauto", "chance": 50, "min_amount": 1, "max_amount": 1 }, { "name": "rifle.ak", "chance": 50, "min_amount": 1, "max_amount": 1 }, { "name": "rifle.bolt", "chance": 50, "min_amount": 1, "max_amount": 1 }, { "name": "rocket.launcher", "chance": 25, "min_amount": 1, "max_amount": 1 }, { "name": "shotgun.pump", "chance": 50, "min_amount": 1, "max_amount": 1 }, { "name": "smg.thompson", "chance": 50, "min_amount": 1, "max_amount": 1 }, { "name": "smg.2", "chance": 50, "min_amount": 1, "max_amount": 1 } ] }, { "name": "ammo", "count": 1, "blueprint": false, "items_list": [ { "name": "ammo.pistol.fire", "chance": 15, "min_amount": 80, "max_amount": 250 }, { "name": "ammo.pistol.hv", "chance": 25, "min_amount": 80, "max_amount": 250 }, { "name": "ammo.pistol", "chance": 50, "min_amount": 80, "max_amount": 250 }, { "name": "ammo.rifle.explosive", "chance": 25, "min_amount": 80, "max_amount": 250 }, { "name": "ammo.rifle.incendiary", "chance": 15, "min_amount": 80, "max_amount": 250 }, { "name": "ammo.rifle.hv", "chance": 25, "min_amount": 80, "max_amount": 250 }, { "name": "ammo.rifle", "chance": 50, "min_amount": 80, "max_amount": 250 }, { "name": "ammo.rocket.basic", "chance": 50, "min_amount": 1, "max_amount": 3 }, { "name": "ammo.rocket.fire", "chance": 15, "min_amount": 1, "max_amount": 3 }, { "name": "ammo.rocket.hv", "chance": 25, "min_amount": 1, "max_amount": 3 }, { "name": "ammo.shotgun", "chance": 20, "min_amount": 80, "max_amount": 250 }, { "name": "ammo.shotgun.slug", "chance": 15, "min_amount": 80, "max_amount": 250 } ] }, { "name": "explosives", "count": 1, "blueprint": false, "items_list": [ { "name": "explosive.timed", "chance": 25, "min_amount": 2, "max_amount": 5 }, { "name": "grenade.f1", "chance": 50, "min_amount": 1, "max_amount": 1 }, { "name": "explosives", "chance": 15, "min_amount": 25, "max_amount": 100 } ] }, { "name": "medical", "count": 1, "blueprint": false, "items_list": [ { "name": "largemedkit", "chance": 25, "min_amount": 1, "max_amount": 5 }, { "name": "syringe.medical", "chance": 60, "min_amount": 1, "max_amount": 5 } ] }, { "name": "clothes", "count": 1, "blueprint": false, "items_list": [ { "name": "metal.facemask", "chance": 50, "min_amount": 1, "max_amount": 1 }, { "name": "metal.plate.torso", "chance": 50, "min_amount": 1, "max_amount": 1 }, ] }, { "name": "misc", "count": 1, "blueprint": false, "items_list": [ { "name": "trap.bear", "chance": 50, "min_amount": 1, "max_amount": 1 }, { "name": "trap.landmine", "chance": 35, "min_amount": 1, "max_amount": 1 }, { "name": "barricade.metal", "chance": 50, "min_amount": 1, "max_amount": 1 }, { "name": "supply.signal", "chance": 20, "min_amount": 1, "max_amount": 1 } ] } ] } }
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