1. Thanks Wulfs. A couple of things.

    Would be nice to toggle the broadcast to server for airdrop event.
    &
    I see this error pop up every now and then

    [8/6/2015 7:53:58 AM] [Oxide] 7:53 AM [Error] Failed to run a 1800.00 timer in AirdropOrganizer (ArgumentException: Object type System.Single cannot be converted to target type: BaseEntity
    Parameter name: val)
     
  2. I'll take a look on that, thanks.
    [DOUBLEPOST=1438812333][/DOUBLEPOST]
    Just set the "eventcall" message to nothing, it shouldn't broadcast anymore.
     
  3. WolfsDarker updated Airdrop Organizer with a new update entry:

    1.2.2

     
  4. This may be silly but how can I make it use a few of my own plus every other item in rust randomized? so it's not repetitive
     
  5. Well you can't, this plugin is to control 100% of the loot. I "MIGHT" add a option to keep rust's original loot, but thats not the point of the plugin.
     
  6. I know it's not the point, I like the idea. Just being able to select a few slots for randomization would make it a bit more interesting.
     
  7. You can pretty much do this with the plugin now, Just create another list and implement all standard rust items then allocate a couple of slots for that list.
     
  8. An actual feature would be nice, so it can stay consistent with new adds to game etc.
     
  9. My airdrops only have aks bolts and bullets how do i change this?
     
  10. Hello thank you but it still does not work does not create config file
     
  11. WolfsDarker updated Airdrop Organizer with a new update entry:

    1.2.3

     
  12. WolfsDarker updated Airdrop Organizer with a new update entry:

    1.2.4

     
  13. WolfsDarker updated Airdrop Organizer with a new update entry:

    1.2.5

     
  14. hello

    Code:
    [8/6/2015 7:12:33 PM] [Oxide] 7:12 PM [Error] Error while compiling AirdropOrganizer.cs(557,54): error CS1061: Type `Item' does not contain a definition for `isBlueprint' and no extension method `isBlueprint' of type `Item' could be found. Are you missing an assembly reference?
     
  15. Wulf

    Wulf Community Admin

    See above update.
     
  16. Are you working on better loot ? I'm attempted to fix it for my server since its a major plugin.
     
  17. Wulf

    Wulf Community Admin

    I haven't started yet, so feel free to.
     
  18. Done already, it was just 3 lines to fix :p
     
  19. Same config, nothing has changed. I updated all of the short names and we're getting empty crates again.

    Here's my config
    Code:
    {
      "drop_config": {
        "limit_airdrops": false,
        "limit_count": 3,
        "airdrop_event": false,
        "airdrop_timer": 30,
        "airdrop_speed": 40,
        "control_loot": true,
        "draw_arrow": false,
        "arrow_length": 15,
        "arrow_duration": 60,
        "arrow_size": 4,
        "remove_orignal_loot": true
      },
      "loot_list": {
        "capacity": 6,
        "fill_capacity": true,
        "list": [
          {
            "name": "weapon",
            "count": 1,
            "blueprint": false,
            "items_list": [
             {
                "name": "pistol.semiauto",
                "chance": 50,
                "min_amount": 1,
                "max_amount": 1
              },
             {
                "name": "rifle.ak",
                "chance": 50,
                "min_amount": 1,
                "max_amount": 1
              },
             {
                "name": "rifle.bolt",
                "chance": 50,
                "min_amount": 1,
                "max_amount": 1
              },
             {
                "name": "rocket.launcher",
                "chance": 25,
                "min_amount": 1,
                "max_amount": 1
              },
             {
                "name": "shotgun.pump",
                "chance": 50,
                "min_amount": 1,
                "max_amount": 1
              },
             {
                "name": "smg.thompson",
                "chance": 50,
                "min_amount": 1,
                "max_amount": 1
              },
              {
                "name": "smg.2",
                "chance": 50,
                "min_amount": 1,
                "max_amount": 1
              }
            ]
          },
         {
            "name": "ammo",
            "count": 1,
            "blueprint": false,
            "items_list": [
              {
                "name": "ammo.pistol.fire",
                "chance": 15,
                "min_amount": 80,
                "max_amount": 250
              },
             {
                "name": "ammo.pistol.hv",
                "chance": 25,
                "min_amount": 80,
                "max_amount": 250
              },
             {
                "name": "ammo.pistol",
                "chance": 50,
                "min_amount": 80,
                "max_amount": 250
              },
             {
                "name": "ammo.rifle.explosive",
                "chance": 25,
                "min_amount": 80,
                "max_amount": 250
              },
             {
                "name": "ammo.rifle.incendiary",
                "chance": 15,
                "min_amount": 80,
                "max_amount": 250
              },
             {
                "name": "ammo.rifle.hv",
                "chance": 25,
                "min_amount": 80,
                "max_amount": 250
              },
             {
                "name": "ammo.rifle",
                "chance": 50,
                "min_amount": 80,
                "max_amount": 250
              },
             {
                "name": "ammo.rocket.basic",
                "chance": 50,
                "min_amount": 1,
                "max_amount": 3
              },
             {
                "name": "ammo.rocket.fire",
                "chance": 15,
                "min_amount": 1,
                "max_amount": 3
              },
             {
                "name": "ammo.rocket.hv",
                "chance": 25,
                "min_amount": 1,
                "max_amount": 3
              },
             {
                "name": "ammo.shotgun",
                "chance": 20,
                "min_amount": 80,
                "max_amount": 250
              },
              {
                "name": "ammo.shotgun.slug",
                "chance": 15,
                "min_amount": 80,
                "max_amount": 250
              }
            ]
          },
         {
            "name": "explosives",
            "count": 1,
            "blueprint": false,
            "items_list": [
             {
                "name": "explosive.timed",
                "chance": 25,
                "min_amount": 2,
                "max_amount": 5
              },
             {
                "name": "grenade.f1",
                "chance": 50,
                "min_amount": 1,
                "max_amount": 1
              },
             {
                "name": "explosives",
                "chance": 15,
                "min_amount": 25,
                "max_amount": 100
              }
            ]
          },
         {
            "name": "medical",
            "count": 1,
            "blueprint": false,
            "items_list": [
             {
                "name": "largemedkit",
                "chance": 25,
                "min_amount": 1,
                "max_amount": 5
              },
              {
                "name": "syringe.medical",
                "chance": 60,
                "min_amount": 1,
                "max_amount": 5
              }
            ]
          },
         {
            "name": "clothes",
            "count": 1,
            "blueprint": false,
            "items_list": [
             {
                "name": "metal.facemask",
                "chance": 50,
                "min_amount": 1,
                "max_amount": 1
              },
             {
                "name": "metal.plate.torso",
                "chance": 50,
                "min_amount": 1,
                "max_amount": 1
              },
            ]
          },
         {
            "name": "misc",
            "count": 1,
            "blueprint": false,
            "items_list": [
              {
                "name": "trap.bear",
                "chance": 50,
                "min_amount": 1,
                "max_amount": 1
              },
             {
                "name": "trap.landmine",
                "chance": 35,
                "min_amount": 1,
                "max_amount": 1
              },
             {
                "name": "barricade.metal",
                "chance": 50,
                "min_amount": 1,
                "max_amount": 1
              },
             {
                "name": "supply.signal",
                "chance": 20,
                "min_amount": 1,
                "max_amount": 1
              }
            ]
          }
        ]
      }
    }
     
  20. Does the console print anything ? If so, post it here, if not I'll test it later.