AbsolutCombat

A Fully Customizable Combat Mod. Create Gear and Weapon Sets that can be unlocked.

Total Downloads: 678 - First Release: Aug 27, 2016 - Last Update: May 13, 2017

5/5, 11 likes
  1. An error occurred for me:

    Code:
    Failed to call hook 'OnEntitySpawned' on plugin 'AbsolutCombat v2.0.0' (NullReferenceException: Object reference not set to an instance of an object)
    It is the only thing exhibited in the Log;
     
  2. Ya the enviro controls are not perfect. It is non critical.
     
  3. Would be cool if the plugin supports money from Economics so it can work with some other Ecomomics plugins and maybe add a option to disable the money ui to use the money ui from infopanel which already supports Economics and maybe an option to disable the bottom picture for ppl that want to use Zlevels with this. Other then that the plugin looks really awesome great work!
     
  4. What bottom picture? :)

    It supports Server Rewards, I'll add Economics.
     
  5. The pic next to the health bar i have to say i didnt test it if thats in the release version or not since it dosnt have Economics support.
     
  6. Ok well... that picture is on my personal server it is not in the mod. Just my two cents but I'd recommend you try something before you ask for improvements : )

    ServerRewards has an economics option so as a quick fix you could probably install ServerRewards and set the option to use Economics currency. Then when this mod calls AddSRPoints it will actually add economics ... bit of a run around but I'd bet it will work : )

    I am planning to release a new version with some quick fixes.. ill try to add econ.
     
  7. Yes you are right but i didnt really want to spend time with it to test it before im not sure it might work with the other economics plugins, even tho we have a test server i was to busy to make some changes to AdminRadar for Kahuna for the new update. But now since u said what u said i give it ago on our test server and will let you know if something wents wrong or not ;)
     
  8. Looks like skins were broken by changing from int to ulong. Working on it now...
     
  9. Absolut updated AbsolutCombat with a new update entry:

    2.1.0

     
  10. Absolut updated AbsolutCombat with a new update entry:

    2.2.0

     
  11. Is there any setting to keep items from choosing another collection?
     
  12. Please explain :) I don't understand
     
  13. When you change the collection, all items that are in the inventory are reset, even if we have taken some other item it is deleted from the inventory.

    The idea would be to swap the collection but keep the items that were already in the inventory.
     
  14. Ahh I see. The idea was to protect the integrity of the collection to avoid people from changing collections several times to get a different variety of items. What do you propose as an alternate solution?
     
  15. You could check if the inventory already contains the Item ID, if it already has it it would delete only the Items from the old collection;

    For example:
    User chose the collection "A", then chose the "B";
    On this occasion, when choosing Collection "A", the ID of the items would be stored in the Config, so when choosing collection "B" the Items of Collection "A" are deleted while keeping the rest of the items;
     
  16. great stuff, really like the idea behind this plugin, but i get this when i load it:

    (22:15:54) | [Oxide] 9:10 PM [Warning] Waiting for another application to stop using script: AbsolutCombat
    (22:15:57) | [Oxide] 21:10 [Debug] Load requested for plugin which is already loading: AbsolutCombat
    (22:15:58) | [Oxide] 21:10 [Info] AbsolutCombat and ImageLibrary were compiled successfully in 1942ms
    (22:15:58) | [Oxide] 21:10 [Info] Unloaded plugin ImageLibrary v1.1.0 by Absolut
    (22:15:58) | [Oxide] 21:10 [Info] Loaded plugin AbsolutCombat v2.2.0 by Absolut
    (22:15:58) | [Oxide] 21:10 [Error] Failed to call hook 'OnServerInitialized' on plugin 'AbsolutCombat v2.2.0' (NullReferenceException: Object reference not set to an instance of an object)
    (22:15:59) | [Oxide] 21:10 [Debug] at Oxide.Plugins.AbsolutCombat.LoadData () [0x00000] in <filename unknown>:0
    at Oxide.Plugins.AbsolutCombat.OnServerInitialized () [0x00000] in <filename unknown>:0
    at Oxide.Plugins.AbsolutCombat.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
    (22:15:59) | [Oxide] 21:10 [Info] Loaded plugin ImageLibrary v1.1.0 by Absolut
     
  17. Hoping to have a release very soon. I have made several changes which resulted in major recoding. More to come ASAP.
     
  18. Im downloading and fixing the existing version but I am posting this one also because it may have other improvements.... sorry I am all over the place..
     

    Attached Files:

  19. Absolut updated AbsolutCombat with a new update entry:

    2.2.2