Hello again,
We're making great progress with the new site at preview.umod.org and we've been able to squash quite a few issues during the initial alpha test period so far! If you're not caught up with all of the changes happening, I'd recommend taking a glance at the "Upcoming changes and preview of new site" thread that details a lot of the changes and plans for both the project and sites.
So what's next? Well, so far we're on track for the next preview period on August 1st. This will be the "beta" test of the site platform with invites going out to more of our active community members and developers for them to play around with it and help us improve it further.
The new site will soon be taking the place of the older version currently at umod.org. All plugins currently at umod.org will be available for download at the new site using at same URLs once they are migrated. This change is ahead of our previously planned date, which is a good thing!
All documentation we currently provide is in the process of being moved, updated, and overhauled for the new site. We're also working on getting server-related tutorials made for each supported game along with host-specific tutorials for setting up a server with uMod / Oxide.
What will happen to my plugins? Any public plugins currently hosted at umod.org and/or oxidemod.org will be automatically migrated to the new site platform once we finalize the automation tools involved with that process in the coming week or so. We'll be taking the time during this migration to also fix any unmaintained plugins and catch up with any issues with plugins. If you have any private or paid plugins, those can be submitted manually once the Marketplace is open and accepting submissions.
Any plugins currently in the submission queue at oxidemod.org will be reviewed at oxidemod.org and migrated manually to the new site if they meet the submission guidelines and requirements; otherwise the submitter would be notified of any necessary changes and asked to resubmit on the new site. We're a bit behind on plugin submissions, so bear with us!
We'll also be working with select third-party marketplaces to work on bringing over some of their premium plugins to offer in our Marketplace. There will be some method for migrating any existing licenses you have for these as well, if any, to the new site as well.
Edit: We've started the process of migrating! All plugins on oxidemod.org will be locked to prevent updates and changes while the migration processes.
Aside from that, we're moving forward and we hope you're as excited for the new site as we are!
New site progress and plugin migration
Discussion in 'News and Announcements' started by Wulf, Jul 24, 2018.
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Wulf Community Admin
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Sounds great. Can't wait
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Wulf Community Admin
The framework is there, but it's slightly different as it'll involve virus/malware scanning and won't be using the CI server. -
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Awesome!
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Aswsome! and to be honestly umod is more easyer to use then this website
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Wulf Community Admin
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Wulf Community Admin
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Sorry I'm just wake up the question was voor @WulfLast edited by a moderator: Jul 27, 2018 -
Wulf Community Admin
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Last edited by a moderator: Jul 28, 2018
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it sounds very interesting @Wulf
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Please invite me please i practicaly live here wulf
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Great work. -
It's first of August! Those of us who were not invited to the beta will be able to see the site today? I'm excited
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Wulf Community Admin
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Calytic Community Admin Community Mod
We ran into a few snags today, it's my fault but I just want to assure everyone we're still on track to release the beta as soon as possible.
It might not be tomorrow due to a big patch we're expecting but it will certainly be within the next several days. Thank you for your patience.Last edited: Aug 2, 2018