Code:// DoorCloser [global::BaseEntity.RPC_Server, global::BaseEntity.RPC_Server.MaxDistance(3f)] public void RPC_Take(global::BaseEntity.RPCMessage rpc) { if (!rpc.player.CanInteract()) { return; } if (!rpc.player.CanBuild()) { return; } global::Door door = this.GetDoor(); if (door == null) { return; } if (!door.GetPlayerLockPermission(rpc.player)) { return; } // begin object obj = Interface.CallHook("CanTakeDoorCloser", this, rpc.player); if (obj is bool) { return (bool)obj; } // end global::Item item = global::ItemManager.Create(this.itemType, 1, this.skinID); if (item != null) { rpc.player.GiveItem(item, global::BaseEntity.GiveItemReason.Generic); } base.Kill(global::BaseNetworkable.DestroyMode.None); }
Request CanTakeDoorCloser hook (Rust)
Discussion in 'Feature Suggestions' started by FuJiCuRa, Jun 11, 2018.