Oh, wow. I was thinking you had two. I can imagine it gets pretty noisy. I know the game uses a doppler-type sound emission, but I don't know if the range can be turned down. That would definitely be a developer question.
Ok found a bug, The noentitypickup is not working players are still able to pickup doors. [DOUBLEPOST=1530541151][/DOUBLEPOST]Ok so i managed to fix it and here is a little update to patch the noentitpickup not working problem.
Hello, when i wakeup in town zone, i get enter_message (maybe normal this) and leave_message? Oxide.Rust 2.0.3987
Good day! Tell me when you plan to update? After you enter the second parameter, it fails: NullReferenceException: Object reference not set to an instance of an object This is probably due to the new Rust - Devblog "The Team Update"
I know what is going on , just now i check the admin group i see have zonemanager.ignoreflag.undestr permission , but i never put this permission in group. So this is why i can destroy the building just now. [DOUBLEPOST=1531217171][/DOUBLEPOST]No problem now.
The part where entitypickup should get disabled does not work. I had to make a fix, if Killyou dont update it soon ill post it myself with the fix.
Dear administrator, I asked whether the fixed plug-in Zone Manager? At the moment it does not work! Question I think on the topic.