I have created a jail. Make the zone, spawn points and a building. Every time i enter the zone i get this "You are trespassing on prison property". I'am the admin so why do i get this message.
let me explain my situation ... i've created a free for all arena ... i use portal to teleport the players inside but my problem is .. is it possible when the players arrive in the zone i've created, to autokit them and make them respawns in different point when they die inside this zone ? .. like event manager, but without event manager, because i dont want it to be an event ... any idea ?
zonemanager won't load. says "failed to compile:Zonemanager.cs(447,41): error CSO117:'BuildingManager' does not contain a definition for 'DecayEntities'
apparently i didn't have the latest version like i thought i did. i deleted it and redownloaded the cs file and put it back on my server and now it is working.
Hi, there is a small problem. When using the nopickup, players can no longer loot objects thrown to the ground ... So it is impossible to block the pickup of deployables and entities (chairs, double door, tables ..) without blocking the loot of objects on the ground. I do not know who update this plugin since Reneb is absent but I hope he will read my report!
use this plugin TruePVE for pve and create some zones at monuments and exclude it so u can make pvp zone inside
@k1lly0u Code: nopickup true Is it possible to separate that? In "pickup from the ground" and "pickup items (doors, ladderhatch, etc.)"
Something seems to have changed. Normally in a zone with nobuild I couldn't build even as admin. Now I can. I worry that players might be able to as well.
I have a no PVP trading and research zone, people keep dropping lots of signals and I am trying to make it so no airdrops will happen in the zone. is that possible ?
what's wrong with fu *** plugins every time i write nodecay - true / false - Stop decayable entities from taking decay damage i get this message ZoneManager: Value missing ... what does that mean ????
what does it mean ? .. it appear every time Zone Manager is launched Code: NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.ZoneManager.OnBuildingExitZone (Oxide.Plugins.Zone zone, .BaseCombatEntity entity, Boolean all) [0x00000] in <filename unknown>:0 at Oxide.Plugins.ZoneManager.OnZoneDestroy (Oxide.Plugins.Zone zone) [0x00000] in <filename unknown>:0 at Oxide.Plugins.ZoneManager+Zone.OnDestroy () [0x00000] in <filename unknown>:0