I just set up a test server and decided to open it to the public as a sandbox. I'm trying to figure out a way to wipe the server every restart or something along those lines. I tried looking for this. But I guess I'm not using the right keywords or I might be asking for something unreasonable.
Is there a couple lines I can add to the server.cfg that will do this for me, or a plugin that will cue up a reset of the map
Solved Wiping map/player data every restart?
Discussion in 'Rust Discussion' started by thepiercedweirdo, Mar 4, 2018.
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I do not know how to do it via commands auto via commands, but if you restart the server you can: Stop it delete save folder (.sav files) or change just seed in start file and you have fresh wiped server.
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So having to wipe the map often to keep the entities in check is something I should do. I figure I can do it "by hand" once a day. But like I said. Lazy. Just figured I should check and see first.
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Also be careful with "admins" Got creative server, and its good idea but one of "admins" banned everyone and then i had to unban em all. Then paid 5$ for F1 spawn plugin and everyone was able to spawn stuff without need of admin rights. I hope someoen reply with auto wipe method. I was looking for auto update sevrer, but its possible only on linux, and if you have oxidemod you have to check and update it too, thencheck for plugin errors. I like now 1 update per month and do not need to stay and wait for update every week.
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Wulf Community Admin
You would need to incorporate this into an external tool or startup script using common delete/remove methods. It would be possible via an Oxide extension as long as it is handled early enough, but best for an external tool or script to do it.
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Since I'm using a host to run my servers looks like that's an option that's gonna have to wait till I can build my own. Oh well. Thank you for your response. Now I know