Ryan submitted a new resource:
WipeKits - Puts a configurable cooldown from the wipe on each kit depending on their kitname.
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WipeKits
Moved
Total Downloads: 700 - First Release: May 19, 2017 - Last Update: Jan 2, 2018
- 5/5, 5 likes
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The plugin doesn't work at all... I have edited the config properly.
After a wipe Kits are still able to be redeemed without cooldowns with /kit name or through the GUI.
I hope you can look into this and get a fix. Thanks! -
Can you please send me your config. -
Yes I know, but shouldnt it have a cooldown when I use /kit name then?
And is it possible for you to make it compatible with Kits GUI? Would be really, really cool!
Here's my config:
Code:{ "Kit Names & Cooldowns - Cooldowns (minutes)": { "kit1": 1200.0, "kit2": 1200.0, "kit3": 1200.0, "kit4": 1200.0, "kit5": 10.0, "kit6": 5.0, "kit7": 30.0, "kit8": 10.0 } }
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Yes, correct - I use /kit kit1 and it gets redeemed after a fresh wipe (I have deleted the Kits_data beforehand) where it should have a cooldown normally.
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Kits were working as always - then I wanted to wipe and use your plugin - WipeKits.
So I did the following while the server was shut down:
- Properly configured WipeKits
- Edited in a new seed (start.bat)
- Deleted old map .sav file (wipe)
- Deleted Kits_Data.json file (wipe)
So I did a full wipe of Kits and Map and it still didn't work. -
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I have tested it again and it is definitely not working at all.
Maybe if you have the time to re-work it you could also make it compatible with the Kits GUI.
- Disclaimer to all: As of right now - Current version is not working -
Thanks! -
Is this plugin unmaintained or will you update it to a working version anytime soon?
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I wanted to give this mod a go but having trouble getting it to work. Does the mod need to be installed before the map is wiped for it to work properly?
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Code:{ "Kit Names & Cooldowns - Cooldowns (minutes)": { "Red": 8640.0, "White": 8640.0, "Yellow": 55558640.0, "Black": 8640.0, "Green": 8640.0, "Blue": 8640.0, "Raider": 8640.0, "Raid": 8640.0 } }
[DOUBLEPOST=1498679400][/DOUBLEPOST]Also, another question, will the mod be blocking admins from redeeming it? -
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This might be useful for you in some capacity. I added a function to your mod
Code:[ChatCommand("checktime")] void cmdChatCheckTime(BasePlayer player, string command, string[] args) { PrintToChat(player, "" + (SecsSinceWipe() / 60) + " minutes since wipe"); }
I got 5114.57368244 minutes since wipeLast edited by a moderator: Jun 28, 2017 -
This is the first wipe that i've tried this plugin and for some players this works fine and delays their kits. however some players are able to call in their kits that are the same kit names as the players that can't call theirs in
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