Hey
i just wanna know whats the Limit of Entities ?
Dont know if there a same thread :>
Because my Server laggs as hell we had about 270 K Entities i dont know why.
Player cant Build anymore there was a message like can't place: failed check: sphere test
What is the entity limit?
Discussion in 'Rust Discussion' started by Whis, May 5, 2015.
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Wulf Community Admin
Pretty sure 50k was the recommended limit from Facepunch, but that may have changed.
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That is weird -.-*.
This sucks at my Server...
So there is no chance to change it higher ?
Because players bitching around they cant build anymore haha -
Wulf Community Admin
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I have heard from sites like Rustafied that they typically reset their servers at around 150K to 200K colliders. See below:
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I think i have the same issue, our server has 250K entities http://oxidemod.org/threads/what-does-this-mean-server-building-issue.8238/
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I fixed it but still a bit laggy.I downloaded the map and put it in to my Local Host Server and and deleted some abonded,raided houses.
Fixed over 100K Entities then....And i set our Decay higher now...
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http://oxidemod.org/threads/twig-remover.7461/
in Twigs Remover thread you can find edited remover by me for stone and wood -
i useing TwigsDecay from dcode
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Last edited by a moderator: May 9, 2015
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Well I confirm u can run the game with 220k without problems. After that stability breaks and people can't build anymore. On 240k I tried to twigremove some stuff. The remover did remove 150k ^^ complete destroy of the server. ^^ means nothing works after 220k. Cheers
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When i type "report", getting full report with tons of entitiy info but i am not sure exactly which one is important. Can you pls advise with which command you can see ttl entity and exactly which one i should look about
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Well i dont use the commands, the entities and colliders are almost the same amount at least mostly maybe 5k diffrent that dosnt matter.
Im checking the savestats. Means ur Server is running with a save.intervall command maybe 500 for save every 5 mins just check the amount there (server.log or console) and try not to raise 220k entities, but im sure u can go a bit higher now cuz the last update fixed alot of lagg Problems.