1. When I use my Cornucopia plugin to list spawned items (/cdump) since last patch I'm getting some new items that I don't quite understand.. Wondering if anyone has any idea on those!

    loot-barrel-1.prefab 41
    loot-barrel-2.prefab 34
    loot_barrel_1.prefab 16
    loot_barrel_2.prefab 20

    The ones with underscores are what I've always seen before.. but now it seems we have a new type with a dash instead. I have no idea if/how they are different from other barrels.

    Before the hotfix the rad town crates had a similar issue but they seem to have disappeared. I'm assuming it's probably just a Rust "error" in the prefab name stored in the objects, but I'm wondering if perhaps they changed the loot tables so that barrels in rad towns give better loot than road side ones (all while retaining the same visual model).

    Any idea on this?
     
  2. So both actually exist? I thought that I was going mad.

    the dash ones appear to be the roadsides ones I believe.
     
  3. Yeah pretty sure it's the same model.. just not sure why they list as 2 prefabs. Weird thing is if I try to get the prefab on those new items, it fails...
     
  4. That might explains why my NoBarrel mod is letting some barrels slip through.
     
  5. Check Corcucopia, the dump function lists all LootContainers sorted by type..... if you want zero barrels, all barrels are in there.
     
  6. All loot prefabs that i have found so far while i have been making a new plugin
    "loot-barrel-1.prefab", "loot-barrel-2.prefab", "crate_normal.prefab", "crate_normal_2.prefab", "crate_normal_2_food.prefab", "crate_normal_2_medical.prefab", "loot_trash.prefab", "cargo_plane.prefab", "oil_barrel.prefab", "trash-pile-1.prefab", "loot_barrel_1.prefab", "loot_barrel_2.prefab"