1. Been getting this weird "playerlist like" spam in rcon the past few months, after if spams it the server lags super bad. Took all the mods out, not that, talked to my host and no one else is experiencing this and have no idea why it happens, I only started seeing this a few months ago out of nowhere. Anyone know how to stop this? Example below, each player will have their own and sometimes the lag is so bad it will kick like 10 people. I tired the playerlist command in-game and it doesn't do it, so it's not someone doing it. Really have no idea what it could be.

    "SteamID": "Steamid here",
    "OwnerSteamID": "0",
    "DisplayName": "Player name here",
    "Ping": 144,
    "Address": "Players IP here",
    "ConnectedSeconds": 8019,
    "VoiationLevel": 0.0,
    "CurrentLevel": 0.0,
    "UnspentXp": 0.0,
    "Health": 100.0
     
  2. Wulf

    Wulf Community Admin

    That is your RCON client checking for the server info.
     
  3. Owned a server for 3 years, never had my rcon do this. I haven't changed anything, why would it just do this all of the sudden?
     
  4. Wulf

    Wulf Community Admin

    Do you have Oxide's RCON enabled under oxide.config.json?
     
  5. No, just checked (false)
     
  6. Wulf

    Wulf Community Admin

    Then that's just how Rust is handling it.
     
  7. I can't be the only one out there, surely someone else has had this problem before yet I can't find anything posted about it.
     
  8. nope the only thing spammning my RCON is:
    NullReferenceException: Object reference not set to an instance of an object
    But I know thats a whole diffrent issue
     
  9. I also get that one from time to time. Hard being a server owner of an 4+ y/o early access game where everything constantly breaks and needs to be changed, updated and fixed 24/7. So many problems people don't even know how to fix them as there's new ones that drop every single day of the year.
     
  10. This isn't really a problem, clearly whichever RCON client you're using is still displaying it to console, as @Wulf said originally. Nothing's broken, it's working as intended.
     
  11. I'm using RustAdmin, and it doesn't do this to anyone I know who has a server despite using the same exact version. The PROBLEM is that it lags the server out so bad people get kicked for EAC errors, or just whatever error it feels like telling the player at the time. As I said above, I have ran a server for 3 years with RustAdmin and this just started happening out of the blue, so to me that's a problem but you can call it whatever you'd like I suppose.
     
  12. I doubt this is why people are getting kicked, RustAdmin calls it internally anyway.
     
  13. I don't see this with my RCon app or with RustAdmin.

    Mine regularly sends "serverinfo", "playerlist", and "oxide.version".
    oxide.version is the only one that prints output in server.

    Anyone know if there's a way to prevent that?
     
  14. They get kicked because it lags them out so bad it disconnects them, the lag is enormous, sometimes 5-10 people will get kicked at a time after this spam happens. I have been watching the same thing happen for 2 months now, so yes, as a direct result from the spam they're kicked from the server. My server specs are good and I don't have a cheap $8 server, this is the only reason my server ever lags or kicks people.
     
  15. Do you by any chance have the Logger plugin?

    After the recent changes in this plugin the "blacklist" entry was empty resulting in much more bloat to be logged to console and files. You need to see that this is in the config file:
    Code:
    "Command list (full or short commands)": [
        "help",
        "version",
        "chat.say",
        "craft.add",
        "craft.canceltask",
        "global.kill",
        "global.respawn",
        "playerlist",
        "global.serverinfo",
        "global.respawn_sleepingbag",
        "global.status",
        "global.wakeup",
        "inventory.endloot",
        "inventory.unlockblueprint"
      ],
    RustAdmin regularly pushes some commands to populate the information in the app like players, server status, etc. That's totally normal. It stopped outputting the complete rcon output with the above ;-)
     
    Last edited by a moderator: May 7, 2018
  16. Had the exact same error when my server host couldnt hold the player count anymore, If you are hosting with a gamehost website they are overkilling ur server, Since im using dedicated server now ive never had it again. Just saying what happend to me man
     

  17. I'm not using the Logger plugin, this happens with or without plugins.
    [DOUBLEPOST=1525729978][/DOUBLEPOST]

    I don't think it's that, sometimes it will be slow in the early morning with 2-3 people and it will do it. Other times it will do it with 30 people or 5 people, I have not noticed the player count have anything to do with it at all.
    [DOUBLEPOST=1525730053][/DOUBLEPOST]Not solved btw.
     
    Last edited by a moderator: May 7, 2018