who can make player able to walk through closed door.?
i use "CanNetworkTo" and return false if "BaseNetworkable" is Door. but that's make the door invisible only but can't walk through it.
any advise .?
Any Help Guys .?
Walking through closed door?
Discussion in 'Rust Discussion' started by CorrM, Jan 10, 2018.
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Wulf Community Admin
You're likely to get flagged by anti-cheat with things like this if you don't have it disabled, but take a look at Rust - FauxClip | Oxide.
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Hi @Wulf ,
Now My Problem in collider i can hide any entity through "CanNetworkTo" but i can't get collider for other than Door Like "BuildingBlock" "_collider" var not work so i can't get the correct collider to change "enable" to False. -
Wulf Community Admin
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i done this thing with doors "hide Door and walk through it" but other Entitys Like "BuildingBlock" just hide but i can't get right Collider so i can't change collision
[DOUBLEPOST=1515614909][/DOUBLEPOST]@Wulf -
colliders of blocks are more complicated, as there are mesh colliders, that are combining many colliders
so, I don't pretend that I'm skillful in this, but maybe that is your problem -
about the doors now Done, but blocks i know now it's have more and more colliders like in childrens and other Components so can help me in this thing .?
like example to change collider for foundation and players can walk through .?
[DOUBLEPOST=1515618369][/DOUBLEPOST]@wazzzup -
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i really done it
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Any Help >?!
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Wulf Community Admin
I don't see a way for it to work. -