1. who can make player able to walk through closed door.?

    i use "CanNetworkTo" and return false if "BaseNetworkable" is Door. but that's make the door invisible only but can't walk through it.

    any advise .?

    Any Help Guys .?
     
    Last edited by a moderator: Jan 10, 2018
  2. Wulf

    Wulf Community Admin

    You're likely to get flagged by anti-cheat with things like this if you don't have it disabled, but take a look at Rust - FauxClip | Oxide.
     
  3. Hi @Wulf ,
    Now My Problem in collider i can hide any entity through "CanNetworkTo" but i can't get collider for other than Door Like "BuildingBlock" "_collider" var not work so i can't get the correct collider to change "enable" to False.
     
  4. Wulf

    Wulf Community Admin

    The client would still expect something to be there generally, so unsure it'd work. Someone more familiar with that sort of thing may need to chime in though.
     
  5. i done this thing with doors "hide Door and walk through it" but other Entitys Like "BuildingBlock" just hide but i can't get right Collider so i can't change collision
    [DOUBLEPOST=1515614909][/DOUBLEPOST]@Wulf
     
  6. colliders of blocks are more complicated, as there are mesh colliders, that are combining many colliders
    so, I don't pretend that I'm skillful in this, but maybe that is your problem
     
  7. about the doors now Done, but blocks i know now it's have more and more colliders like in childrens and other Components so can help me in this thing .?

    like example to change collider for foundation and players can walk through .?
    [DOUBLEPOST=1515618369][/DOUBLEPOST]@wazzzup
     
  8. You can't change the colliders on the client from serversiide!
     
  9. but for doors it's done !!
     
  10. I really doubt you changed the collider of the door!
     
  11. i really done it :)
     
  12. Any Help >?!
     
  13. Wulf

    Wulf Community Admin

    I thought you already did it. :p

    I don't see a way for it to work.
     
  14. Simply paste what you've already done...to go forward