Colon Blow submitted a new resource:
VIP No Decay - No decay damage for player or group with permissions
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VIP No Decay
No decay damage for player or group with permissions
Total Downloads: 608 - First Release: Apr 25, 2017 - Last Update: Apr 25, 2017
- 5/5, 3 likes
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Will it override TwigsDecay? or only works on vanilla decay?
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I will have to look and update back. if it does, then it will null the damage, if it doesn't. the TwigsDecay damage will still occur.Last edited by a moderator: Apr 25, 2017 -
Yes, TwigsDecay will override this plugin 100%. So using that plugin will result in this one having no effect.
TwigsDecay turns off default Decay system and replaces it with a health removal system and not a decay damage system. -
Does this work with clans:io or any associated friends, or does it only apply specifically to the user with the permission?
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it works with user or oxide group that has permissions. -
Great plug-in! Thank you!
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a little contribution which helps improve performance since it won't decay more than once on the same entity. poses a problem if the players permission is revoked. oh well. something for you to work with if you want.
Code:var decay = entity.GetComponentInParent<Decay>(); if (decay != null) { decay.CancelInvoke("RunDecay"); decay.enabled = false; }
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thanks.
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I have an idea .. I would like an optional variable minHealth=X so if entity.health<=minHealth then cancel decay for that entity.
Because there are situations when owners:
-they forgot to repair or check external TC foundations
-they were busy to enter couple days
In this way
-the base remain fragile for raids but if the owner comes back after couple days can repair and continue the game started
-prevents the loot to be totaly destroyed by decayLast edited by a moderator: May 10, 2017 -
does this still work after patch Devblog 189?
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is there any way to prevent the 'building is decaying' message for structures owned by people with this permission, other than to feed materials into the TC which essentially wastes them?
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ill check it out later and see