Can you use oxide.reload inside a mod?
I been looking for the right command or way to use this if possible within a mod itself so that it reloads itself after a certain time.
Can anyone tell me if its possible and if so an example of the command in a mod.
Solved Using oxide.reload inside a mod
Discussion in 'Rust Development' started by M@CH!N3, Mar 12, 2015.
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Wulf Community Admin
Code:rust.RunServerCommand("oxide.reload pluginname")
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is there a list of all commands available like this?
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Wulf Community Admin
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I can't find anything on SQL usage. Can you give me an example on how a mod would save data in the SQL?
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Wulf Community Admin
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This can be helpful
insert into table (column,column1) values('value1','value2')
update table set column='value1',column2='value2' where column='value3'
delete from table where id='1'
Select * from retorno
Select colun,colun1 from retorno -
ok wait.. let me make sure I understand that thread you sent. Not only can you save directly to a DB but you can also receive? So basically you can make a mod load data from the SQL as well?
[DOUBLEPOST=1426222198][/DOUBLEPOST]remote DB that is... -
Wulf Community Admin
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yeah I have several devs working on this right now for mods, we are trying to make website user interface for mod adjustments.