Jake Rich submitted a new resource:
Upgrade Workbenches - Lets you upgrade workbenches.
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Upgrade Workbenches
Lets you upgrade workbenches.
Total Downloads: 1,442 - First Release: Dec 24, 2017 - Last Update: Dec 27, 2017
- 5/5, 2 likes
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And whats the purpose of upgrading them does it help in any way or just make it look different
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Jake Rich updated Upgrade Workbenches with a new update entry:
1.0.1
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Awesome plugin!
Would be nice to see a message that appears upon placing or holding a workbench within their hot bar which tells about this plugin or a custom message. -
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Jake Rich updated Upgrade Workbenches with a new update entry:
1.0.2
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You can remove the refunds past the Workbenches? After transferring to the inside when brushes are returned back to the Workbenches, you can return to clean?
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Jake Rich updated Upgrade Workbenches with a new update entry:
1.0.3
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Failed to call hook 'CanMoveItem' on plugin 'UpgradeWorkbenches v1.0.3' (InvalidOperationException: Collection was modified; enumeration operation may not execute.) at System.Collections.Generic.List`1+Enumerator[Item].VerifyState () [0x00000] in :0 at System.Collections.Generic.List`1+Enumerator[Item].MoveNext () [0x00000] in :0 at Oxide.Plugins.UpgradeWorkbenches.CanMoveItem (.Item movedItem, .PlayerInventory playerInventory, UInt32 targetContainerID, Int32 targetSlot, Int32 amount) [0x00000] in :0 at Oxide.Plugins.UpgradeWorkbenches.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00000] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00000] in :0
This error occurs upon trying to upgrade whilst scrap is within the workbench. -
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If you upgrade to level 2, it will give you back the level 1 workbench that was placed originally. -
Jake Rich updated Upgrade Workbenches with a new update entry:
1.0.4
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Hey!
Thanks Jake....
You have solved one of the things I found most annoying...
It works like a dream on my server and to get the old bench placed back into your inventory is awesome!
...even with sound effects
I'd say that this is the way it should be in-game natively!
10 out of 10 Jake!!! -
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Would it be possible to add a toggle so that someone could toggle the bench to workbench 1-3 so that people can toggle what bench is shown/used for experimentation?
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Change this:
if (workbenchItemLevel <= workbenchLevel)
{
return null;
}
To this:
if (workbenchItemLevel == workbenchLevel)
{
return null;
} -
@TheConnor110 Would you be willing to make the changes for this to work? If not Ill take a look at this when I get get off of work.
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Basically IF Ive placed a tier 3 bench I would like to be able to toggle back down to a tier 1 bench (even if only while the GUI for the workbench is ope) for the purposes of experimenting.