Rust Unstuck tool

Discussion in 'Plugin Requests' started by w4ssup, Aug 6, 2015.

  1. Can someone make a unstuck tool where it will TP someone x meters before where they got stuck? I think it can work like /home command, but the plugin will automatically record a new location (and delete old location) every x meters, and when the player get stuck, they can type /unstuck to tp back x meters, but there will be a x cool down before it can be use again
     
  2. Good Idea. I will work on it today.
     
  3. thanks bro,
     
  4. Thought about this but the potential for abuse is extremely high... You'd have to add a lot of checks to prevent peeps from teleporting into other people bases, rocks and other stuff they shouldn't tp to. I'd wait for a fix from facepunch, I'm sure the patch today will fix it.
     
  5. I cant see this being exploited if there's a wait time after use, and the location that is recorded are the location the player been to. So unless the player are going to take x step, then another player build right next to him (on x) before killing him first I dont see how it could be exploited. That bring up another suggestion, make it so that upon death, all the saved location are deleted, so that they cant tp back.
     
  6. I thought about checking if the player canbuild(is authorized). If not then it wont unstuck him.
     
  7. Can you make that as an optiin in the config? Instead of forcing it
     
  8. Ye ofc

    Moderator edit: Please use the Plugins section for fulfilling plugin requests.
     
  9. See, the version Pain just posted would still allow shady stuff. Stand next to a rock and tp right into it.

    OP is prob right that if we stick to positions he's been at before it would prob work but still, use with caution... I seen tp back in legacy not being very precise on the height axis, i dunno if nurust has the same issue..
     
  10. yea, can you make it so that it record the location of the play where they had been, instead of tp to where they are facing. also there is no delay timer on it,
     
    Last edited by a moderator: Oct 7, 2015