How can I unlock blueprints for every player? I've tried looking at the Blueprint Manager code but it's so jumbled up and makes 0 sense.
Unlock all blueprints
Discussion in 'Rust Development' started by jordantthebooster, Apr 15, 2018.
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Code:
void OnPlayerInit(BasePlayer player) { PlayerBlueprints blueprintComponent = player.blueprints; if (blueprintComponent == null) return; blueprintComponent.UnlockAll(); player.SendNetworkUpdateImmediate(); }
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Wulf Community Admin
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Wulf Community Admin
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