LaserHydra submitted a new resource:
Unlimited Ammo - Allows players to have unlimited ammo
Read more about this resource...
UnlimitedAmmo
Moved
Total Downloads: 1,930 - First Release: Jan 8, 2016 - Last Update: Apr 26, 2016
- 5/5, 9 likes
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Thanks LaserHydra !!!!
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Love it keep up your great work man my admin love your plugins
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tanks for plugin.
No work in m4 auto. -
works for me on all guns, not on arrows.
otherwise great work! -
reload the plugin than its working
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the plugin stops working . For example : I put ammunition in m4 and used the command to unlimited ammo , worked well, but when I moved the gun to the bolt , she was not with ilimitade ammunition and when I returned to m4 self she had also lost ammunition . You must restart the plugin every time it happens.
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@LaserHydra Edit to provide full log.
[LivemapIO] 2:27 AM [Error] Failed to initialize plugin 'UnlimitedAmmo v1.0.0' (
NullReferenceException: Object reference not set to an instance of an object)
[Oxide] 2:27 AM [Error] Failed to initialize plugin 'UnlimitedAmmo v1.0.0' (Null
ReferenceException: Object reference not set to an instance of an object)
[LivemapIO] 2:27 AM [Debug] at Oxide.Plugins.UnlimitedAmmo.LoadAmmo (.PlayerSe
ssion player) [0x00000] in <filename unknown>:0
at Oxide.Plugins.UnlimitedAmmo.Loaded () [0x00000] in <filename unknown>:0
at Oxide.Plugins.UnlimitedAmmo.DirectCallHook (System.String name, System.Obje
ct& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo metho
d, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[]
args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginM
[Oxide] 2:27 AM [Debug] at Oxide.Plugins.UnlimitedAmmo.LoadAmmo (.PlayerSessio
n player) [0x00000] in <filename unknown>:0
at Oxide.Plugins.UnlimitedAmmo.Loaded () [0x00000] in <filename unknown>:0
at Oxide.Plugins.UnlimitedAmmo.DirectCallHook (System.String name, System.Obje
ct& ret, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo metho
d, System.Object[] args) [0x00000] in <filename unknown>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[]
args) [0x00000] in <filename unknown>:0
at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginM
[LivemapIO] 2:27 AM [Info] Unloaded plugin UnlimitedAmmo v1.0.0 by LaserHydra
[Oxide] 2:27 AM [Info] Unloaded plugin UnlimitedAmmo v1.0.0 by LaserHydra
[LivemapIO] 2:27 AM [Info] Previous version of plugin failed to load: UnlimitedA
mmo
[Oxide] 2:27 AM [Info] Previous version of plugin failed to load: UnlimitedAmmo
Player disconnected - Dirga
Starting game save to file autosave_DiemensLand
[Chat] [<color=yellow>INFO</color>] <color=silver>Het <color=orange>/help</color
> command wordt aan gewerkt</color>
[LivemapIO] 2:32 AM [Info] Loaded plugin UnlimitedAmmo v1.0.0 by LaserHydra
[Oxide] 2:32 AM [Info] Loaded plugin UnlimitedAmmo v1.0.0 by LaserHydra
Starting game save to file autosave_DiemensLand
[LivemapIO] 2:37 AM [Error] Failed to run a 2.50 timer in 'UnlimitedAmmo v1.0.0'
(NullReferenceException: Object reference not set to an instance of an object)
[Oxide] 2:37 AM [Error] Failed to run a 2.50 timer in 'UnlimitedAmmo v1.0.0' (Nu
llReferenceException: Object reference not set to an instance of an object)
[LivemapIO] 2:37 AM [Debug] at Oxide.Plugins.UnlimitedAmmo.LoadAmmo (.PlayerSe
ssion player) [0x00000] in <filename unknown>:0
at Oxide.Plugins.UnlimitedAmmo.<Loaded>m__1 () [0x00000] in <filename unknown>
:0
at Oxide.Core.Libraries.Timer+TimerInstance.Update () [0x00000] in <filename u
[Oxide] 2:37 AM [Debug] at Oxide.Plugins.UnlimitedAmmo.LoadAmmo (.PlayerSessio
n player) [0x00000] in <filename unknown>:0
at Oxide.Plugins.UnlimitedAmmo.<Loaded>m__1 () [0x00000] in <filename unknown>
:0
at Oxide.Core.Libraries.Timer+TimerInstance.Update () [0x00000] in <filename u
[LivemapIO] 2:40 AM [Info] Unloaded plugin UnlimitedAmmo v1.0.0 by LaserHydra
When i quit the game:
[LivemapIO] 3:21 AM [Error] Failed to run a 2.50 timer in 'UnlimitedAmmo v1.0.0'
(NullReferenceException: Object reference not set to an instance of an object)
[Oxide] 3:21 AM [Error] Failed to run a 2.50 timer in 'UnlimitedAmmo v1.0.0' (Nu
llReferenceException: Object reference not set to an instance of an object)
[LivemapIO] 3:21 AM [Debug] at Oxide.Plugins.UnlimitedAmmo.LoadAmmo (.PlayerSe
ssion player) [0x00000] in <filename unknown>:0
at Oxide.Plugins.UnlimitedAmmo.<Loaded>m__1 () [0x00000] in <filename unknown>
:0
at Oxide.Core.Libraries.Timer+TimerInstance.Update () [0x00000] in <filename u
[Oxide] 3:21 AM [Debug] at Oxide.Plugins.UnlimitedAmmo.LoadAmmo (.PlayerSessio
n player) [0x00000] in <filename unknown>:0
at Oxide.Plugins.UnlimitedAmmo.<Loaded>m__1 () [0x00000] in <filename unknown>
:0
at Oxide.Core.Libraries.Timer+TimerInstance.Update () [0x00000] in <filename u
Starting game save to file autosave_DiemensLand
Keep up the good work, but that goes without saying.Last edited by a moderator: Jan 10, 2016 -
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I only installed this mod today, after the latest update to Hurtworld (0.3.3.0), but I can't get it to work correctly.
I gave myself permission, and it said it was given correctly.
I used the /toggleammo command in the chat window and it stated that I had unlimited ammo.
But it didn't actually work, I still consumed ammo when firing any gun or bow.
I hope this can be rectified soon. -
Also plugin update coming very soon. -
LaserHydra updated Unlimited Ammo with a new update entry:
1.1.0
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Teste now
Code:[Oxide] 6:22 PM [Error] UnlimitedAmmo plugin failed to compile! [Oxide] 6:22 PM [Error] UnlimitedAmmo.cs(2,0): error CS1525: Unexpected symbol ` 1'
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[Oxide] 9:29 PM [Error] UnlimitedAmmo plugin failed to compile!
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
[LivemapIO] 9:29 PM [Error] UnlimitedAmmo.cs(2,0): error CS1525: Unexpected symbol `1'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
[Oxide] 9:29 PM [Error] UnlimitedAmmo.cs(2,0): error CS1525: Unexpected symbol `1'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65 -
Gyazo - 124c142ba4251110955976d792da8bd1.png
Same problem -
fix incoming.
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LaserHydra updated Unlimited Ammo with a new update entry:
1.1.01
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Works!
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Thanks LaserHydra !!! Good Work
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Yup, I can confirm that it works great now! Thanks!