UnlimitedAmmo

Moved

Total Downloads: 1,930 - First Release: Jan 8, 2016 - Last Update: Apr 26, 2016

5/5, 9 likes
  1. LaserHydra submitted a new resource:

    Unlimited Ammo - Allows players to have unlimited ammo

    Read more about this resource...
     
  2. Thanks LaserHydra !!!!
     
  3. Love it keep up your great work man my admin love your plugins
     
  4. tanks for plugin.
    No work in m4 auto.
     
  5. works for me on all guns, not on arrows.
    otherwise great work!
     
  6. reload the plugin than its working :)
     
  7. the plugin stops working . For example : I put ammunition in m4 and used the command to unlimited ammo , worked well, but when I moved the gun to the bolt , she was not with ilimitade ammunition and when I returned to m4 self she had also lost ammunition . You must restart the plugin every time it happens.
     
  8. @LaserHydra Edit to provide full log.

    [LivemapIO] 2:27 AM [Error] Failed to initialize plugin 'UnlimitedAmmo v1.0.0' (
    NullReferenceException: Object reference not set to an instance of an object)
    [Oxide] 2:27 AM [Error] Failed to initialize plugin 'UnlimitedAmmo v1.0.0' (Null
    ReferenceException: Object reference not set to an instance of an object)
    [LivemapIO] 2:27 AM [Debug] at Oxide.Plugins.UnlimitedAmmo.LoadAmmo (.PlayerSe
    ssion player) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.UnlimitedAmmo.Loaded () [0x00000] in <filename unknown>:0
    at Oxide.Plugins.UnlimitedAmmo.DirectCallHook (System.String name, System.Obje
    ct& ret, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo metho
    d, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[]
    args) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginM
    [Oxide] 2:27 AM [Debug] at Oxide.Plugins.UnlimitedAmmo.LoadAmmo (.PlayerSessio
    n player) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.UnlimitedAmmo.Loaded () [0x00000] in <filename unknown>:0
    at Oxide.Plugins.UnlimitedAmmo.DirectCallHook (System.String name, System.Obje
    ct& ret, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.CSharpPlugin.InvokeMethod (System.Reflection.MethodInfo metho
    d, System.Object[] args) [0x00000] in <filename unknown>:0
    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[]
    args) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginM
    [LivemapIO] 2:27 AM [Info] Unloaded plugin UnlimitedAmmo v1.0.0 by LaserHydra
    [Oxide] 2:27 AM [Info] Unloaded plugin UnlimitedAmmo v1.0.0 by LaserHydra
    [LivemapIO] 2:27 AM [Info] Previous version of plugin failed to load: UnlimitedA
    mmo
    [Oxide] 2:27 AM [Info] Previous version of plugin failed to load: UnlimitedAmmo
    Player disconnected - Dirga
    Starting game save to file autosave_DiemensLand
    [Chat] [<color=yellow>INFO</color>] <color=silver>Het <color=orange>/help</color
    > command wordt aan gewerkt</color>
    [LivemapIO] 2:32 AM [Info] Loaded plugin UnlimitedAmmo v1.0.0 by LaserHydra
    [Oxide] 2:32 AM [Info] Loaded plugin UnlimitedAmmo v1.0.0 by LaserHydra
    Starting game save to file autosave_DiemensLand
    [LivemapIO] 2:37 AM [Error] Failed to run a 2.50 timer in 'UnlimitedAmmo v1.0.0'
    (NullReferenceException: Object reference not set to an instance of an object)
    [Oxide] 2:37 AM [Error] Failed to run a 2.50 timer in 'UnlimitedAmmo v1.0.0' (Nu
    llReferenceException: Object reference not set to an instance of an object)
    [LivemapIO] 2:37 AM [Debug] at Oxide.Plugins.UnlimitedAmmo.LoadAmmo (.PlayerSe
    ssion player) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.UnlimitedAmmo.<Loaded>m__1 () [0x00000] in <filename unknown>
    :0
    at Oxide.Core.Libraries.Timer+TimerInstance.Update () [0x00000] in <filename u
    [Oxide] 2:37 AM [Debug] at Oxide.Plugins.UnlimitedAmmo.LoadAmmo (.PlayerSessio
    n player) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.UnlimitedAmmo.<Loaded>m__1 () [0x00000] in <filename unknown>
    :0
    at Oxide.Core.Libraries.Timer+TimerInstance.Update () [0x00000] in <filename u
    [LivemapIO] 2:40 AM [Info] Unloaded plugin UnlimitedAmmo v1.0.0 by LaserHydra

    When i quit the game:
    [LivemapIO] 3:21 AM [Error] Failed to run a 2.50 timer in 'UnlimitedAmmo v1.0.0'
    (NullReferenceException: Object reference not set to an instance of an object)
    [Oxide] 3:21 AM [Error] Failed to run a 2.50 timer in 'UnlimitedAmmo v1.0.0' (Nu
    llReferenceException: Object reference not set to an instance of an object)
    [LivemapIO] 3:21 AM [Debug] at Oxide.Plugins.UnlimitedAmmo.LoadAmmo (.PlayerSe
    ssion player) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.UnlimitedAmmo.<Loaded>m__1 () [0x00000] in <filename unknown>
    :0
    at Oxide.Core.Libraries.Timer+TimerInstance.Update () [0x00000] in <filename u
    [Oxide] 3:21 AM [Debug] at Oxide.Plugins.UnlimitedAmmo.LoadAmmo (.PlayerSessio
    n player) [0x00000] in <filename unknown>:0
    at Oxide.Plugins.UnlimitedAmmo.<Loaded>m__1 () [0x00000] in <filename unknown>
    :0
    at Oxide.Core.Libraries.Timer+TimerInstance.Update () [0x00000] in <filename u
    Starting game save to file autosave_DiemensLand

    Keep up the good work, but that goes without saying.
     
    Last edited by a moderator: Jan 10, 2016
  9. I'm getting this too. If there is any debug information to post, please let me know. This would be a great plugin for a war server.
     
  10. I only installed this mod today, after the latest update to Hurtworld (0.3.3.0), but I can't get it to work correctly.

    I gave myself permission, and it said it was given correctly.
    I used the /toggleammo command in the chat window and it stated that I had unlimited ammo.
    But it didn't actually work, I still consumed ammo when firing any gun or bow.

    I hope this can be rectified soon.
     
  11. The plugin sets the ammo count to the maximal count every 2 1/2 seconds.
    Also plugin update coming very soon.
     
  12. LaserHydra updated Unlimited Ammo with a new update entry:

    1.1.0

     
  13. Teste now
    Code:
    [Oxide] 6:22 PM [Error] UnlimitedAmmo plugin failed to compile!
    [Oxide] 6:22 PM [Error] UnlimitedAmmo.cs(2,0): error CS1525: Unexpected symbol `
    1'
     
  14. [Oxide] 9:29 PM [Error] UnlimitedAmmo plugin failed to compile!

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

    [LivemapIO] 9:29 PM [Error] UnlimitedAmmo.cs(2,0): error CS1525: Unexpected symbol `1'

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)

    [Oxide] 9:29 PM [Error] UnlimitedAmmo.cs(2,0): error CS1525: Unexpected symbol `1'

    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65
     
  15. fix incoming.
     
  16. LaserHydra updated Unlimited Ammo with a new update entry:

    1.1.01

     
  17. Works!
     
  18. Yup, I can confirm that it works great now! Thanks!