1. Can anyone help to find solution for topic problem? I run test low pop moded server and after 11 days i have 139k of entities, with daily online about 10 players.

    On my server installed next plugins, which as I think can affect this uncontrolled entity grow:
    1) Cornucopia 1.0.10 http://oxidemod.org/plugins/cornucopia.1264/
    Every 10 minutes executed cornu.spawn command (to remove extra cornucopia entities)
    2) Better Loot 1.9.7 http://oxidemod.org/plugins/betterloot.828/
    3) Airdrop Extended 0.8.1 http://oxidemod.org/plugins/airdropextended.1210/

    It`s sad but plugins which is created to fight with extra entities aren`t working or can`t help.
    I`ve installed next plugins to fight extra entities:
    1) Twigs Decay 1.5.7 http://oxidemod.org/plugins/twigsdecay.857/
    Only twigs, wood and stone buildings decaying.
    2) Twig Remover 0.2.0 http://oxidemod.org/plugins/twig-remover.864/
    Removed about 1k of entities.
    3) Object Remover 2.1.5 http://oxidemod.org/plugins/object-remover.1213/
    Doesn`t work at all. Next error ocurrs in console:
    Code:
    [Oxide] 6:06 PM [Info] [Logger] II ran chat command: /object furnace remove[Oxide] 6:06 PM [Error] Failed to run a 1.00 timer in 'ObjectRemover v2.1.5' (NullReferenceException: Object reference not set to an instance of an object)
    [Oxide] 6:06 PM [Debug]   at Oxide.Plugins.ObjectRemover.handleObjects[BaseEntity] (System.String entity, Single distance, Boolean remove, System.String name) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.ObjectRemover+<cmdObject>c__AnonStorey0.<>m__0 () [0x00000] in <filename unknown>:0
      at Oxide.Core.Libraries.Timer+TimerInstance.Update () [0x00000] in <filename unknown>:0 
    Please help to find solution. Because there is no working plugins which can remove all entities out of cupboards at same time. =(((
     
  2. On regard of airdrop extended there nothing more than loot crates & planes which are despawned and destroyed automatically.

    Can't help with others :/
     
  3. I run Cornucopia on my own server and I'm at 31k entities after close to 2 weeks now.. I doubt that plugin would cause this kind of issue. What config you running though? Try /cdump and gimme the numbers you see there as well.
     
  4. It is Cornucopia, I have the plugin to. Disable the animal spawning. when I am at 256/256 and Copia spawns animals, Results in server crash. I have seen a few times, it spawns 30-40 boars in the same spot. It says it only spawns 1 though.
     
  5. Here is the result of cornu.dump comand and my config is attached to this post. And how to disable animal spawn in Cornucopia?

    Code:
    [Oxide] 8:45 AM [Info] [Cornucopia] = COLLECTIBLES ================
    [Oxide] 8:45 AM [Info] [Cornucopia] mushroom-cluster-4.prefab 363
    [Oxide] 8:45 AM [Info] [Cornucopia] wood.prefab 2331
    [Oxide] 8:45 AM [Info] [Cornucopia] sulfurore-3.prefab 2221
    [Oxide] 8:45 AM [Info] [Cornucopia] stone-1.prefab 2172
    [Oxide] 8:45 AM [Info] [Cornucopia] metalore-2.prefab 2202
    [Oxide] 8:45 AM [Info] [Cornucopia] mushroom-cluster-6.prefab 343
    [Oxide] 8:45 AM [Info] [Cornucopia] mushroom-cluster-5.prefab 349
    [Oxide] 8:45 AM [Info] [Cornucopia] mushroom-cluster-3.prefab 330
    [Oxide] 8:45 AM [Info] [Cornucopia] hemp.prefab 1532
    [Oxide] 8:45 AM [Info] [Cornucopia] mushroom-cluster-2.prefab 385
    [Oxide] 8:45 AM [Info] [Cornucopia] mushroom-cluster-1.prefab 332
    [Oxide] 8:45 AM [Info] [Cornucopia] = NODES =======================
    [Oxide] 8:45 AM [Info] [Cornucopia] metal-ore.prefab 244
    [Oxide] 8:45 AM [Info] [Cornucopia] sulfur-ore.prefab 330
    [Oxide] 8:45 AM [Info] [Cornucopia] stone-ore.prefab 740
    [Oxide] 8:45 AM [Info] [Cornucopia] = CONTAINERS ==================
    [Oxide] 8:45 AM [Info] [Cornucopia] loot_barrel_1.prefab 2
    [Oxide] 8:45 AM [Info] [Cornucopia] loot_trash.prefab 72
    [Oxide] 8:45 AM [Info] [Cornucopia] loot_barrel_2.prefab 1
    [Oxide] 8:45 AM [Info] [Cornucopia] crate_normal.prefab 27
    [Oxide] 8:45 AM [Info] [Cornucopia] crate_normal_2.prefab 42
    [Oxide] 8:45 AM [Info] [Cornucopia] loot-barrel-1.prefab 80
    [Oxide] 8:45 AM [Info] [Cornucopia] oil_barrel.prefab 15
    [Oxide] 8:45 AM [Info] [Cornucopia] loot-barrel-2.prefab 80
    [Oxide] 8:45 AM [Info] [Cornucopia] trash-pile-1.prefab 10
    [Oxide] 8:45 AM [Info] [Cornucopia] = ANIMALS =====================
    [Oxide] 8:45 AM [Info] [Cornucopia] wolf.prefab 99
    [Oxide] 8:45 AM [Info] [Cornucopia] stag.prefab 200
    [Oxide] 8:45 AM [Info] [Cornucopia] horse.prefab 240
    [Oxide] 8:45 AM [Info] [Cornucopia] boar.prefab 150
    [Oxide] 8:45 AM [Info] [Cornucopia] chicken.prefab 15
    [Oxide] 8:45 AM [Info] [Cornucopia] bear.prefab 50
     

    Attached Files:

  6. Looks healthy to me... and Meep, I never seen this, I doubt that would be Cornucopia.....
     
  7. Just set the animals it spawns to 0

    It stop happening when I did that. Also you wont get AI Handler errors caused by animals because the animals will not be loading the server.
     
  8. I`d like to try disabling extra animal spawns. Can you tell me what i must to do with my config? And what is needed to be done after that? Thank you!
     
  9. You can just set all animals settings to -1 and it won't delete or add any of them.

    As for meep, I ran my server with 2500 animals for a while and it was running fine, no AI time warnings at all... and again I haven't seen or had any reports of large gathering of animals and I don't see how the plugin could ever even do that.
     
  10. How do you find your entity count total?
     
  11. Colliders is what mathers not entities.. Simply type colliders in console. 250000 is the number you dont want to break if i remember right.
     
  12. Type 'dump' in console then navigate to

    /steamapps/common/rust_dedicated/diagnostics/1

    You will see a list of files that give info about colliders, the one you are looking for is called Physics

    Physics Information
    Total Colliders: 150,097
    Total RigidBodys: 122
    Mesh Colliders: 113,570
    Box Colliders: 26,278
    Sphere Colliders: 982
    Capsule Colliders: 9,266

    270,000 total colliders is the limit. Reneb says 265K you will start to see issues.
     
  13. Thank you guys! I am very grateful for your help and support =). Knowledge of the things listed higher is very useful =). And this gives me belief in future =))).

    Info from diagnostics:
    Code:
    Physics InformationTotal Colliders:    55,899
    Total RigidBodys:    5Mesh Colliders:    33,562
    Box Colliders:    2,444
    Sphere Colliders:    207
    Capsule Colliders:    19,685
    
    Thank you once more time. All of you are cool! =))

    P.s: i must notice that Oxide community probably the best for its speed and humanity of support =)). Hurray!!!