1. Code:
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)--/--/Батя joined [windows/---]
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)[Oxide] 18:30 [Info] [Better Chat]  [Wolf] --: ok
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
    What is it? Did chmod +x CSsharpCompiller and CSsharpCompiller.x86
    Thank you in advance
     
  2. Wulf

    Wulf Community Admin

    That's normal Unity debugging output. It's not an error.
     
  3. Okay, thanks. Another question. When i try to start LGSM console (./rustserver console) , i just see
    Code:
    Set current directory to /home/***/serverfiles
    Found path: /home/***/serverfiles/RustDedicated
    I tried to find any information about set it, but found nothing.
    Again, thank you in advance
     
  4. Wulf

    Wulf Community Admin

    That looks normal as well.
     
  5. But I do not see anything else.
    And none of the commands do not work.
    This console does not pose any management capabilities?
     
  6. Wulf

    Wulf Community Admin

    The Linux server doesn't have a console yet.
     
  7. Thanks!
    Love your work, Wulf. So much online at forum, wow.
    Last question.
    When I try connect Websocket Rcon here, I just receive nothing. No errors, no reload pages also. Page hold like before and all.
    Address including port, of course.
    And of course, i did rcon.web 1 , rcon port are open and other tools like Rusty can connect.
    Why is not anything happening?
     
  8. Wulf

    Wulf Community Admin

    I've never tried using the web RCON with Rust, but I'd recommend posting a new thread for that.