1. WHAT IS THIS?

    Code:
    [07/02/2016 04:00:19] IP-PLAYER:53947/STEAMIDPLAYER/nameplayer disconnecting: Exception
    UnauthorizedAccessException: Access to the path "C:\Program Files (x86)\Steam\steamapps\common\Rust\cfg\keys.cfg" is denied.
    System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options)
    System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share)
    (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
    System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize)
    System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding)
    (wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool,System.Text.Encoding)
    System.IO.File.WriteAllText (System.String path, System.String contents, System.Text.Encoding encoding)
    System.IO.File.WriteAllText (System.String path, System.String contents)
    ConVar.Global.writecfg ()
    System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
    Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
    System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
    System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters)
    ConsoleSystem+Index+<BuildFunctions>c__AnonStorey34.<>m__29 (.Arg arg)
    ConsoleSystem+Run.Internal (.Arg arg, Boolean bWantReply)
    UnityEngine.Debug:LogException(Exception)
    Run:Internal(Arg, Boolean)
    SystemRealm:Normal(RunOptions, String, Object[])
    SystemRealm:Normal(String, Object[])
    Client:SaveConfigs()
    Client:LateUpdate()Version: 15205
     
    Last edited by a moderator: Jul 2, 2016
  2. there is no file with that name in the cfg folder
     
  3. In me server i dont have any folder Steam in Program Files (x86), idk why have this error in console server
     
  4. Make sure you have built your files right
     
  5. i have me server in C:/Servers/ with server files and steamapp, but i dont have nothing in Program Files (x86)
     
  6. No idea what you are saying
     
  7. this error is for me server or client? i dont have any folder here C:\Program Files (x86)\Steam in me server
     
  8. Not on my gaming pc so cant check if this is client based am sure @Wulf can help you better
     
  9. okay thanks
     
  10. Wulf

    Wulf Community Admin

    I don't know why you are getting that, but it just has something to do with your client key binds.
     
  11. Try going to that location and making sure keys.cfg is not read-only. Otherwise, try running your game (or steam) as an Administrator and see if that fixes it. I'm pretty sure it's the first thing though.
     
  12. Code:
    Version: 17545
    [Oxide] 13:41 [Info] [Notifier] BoJangles disconnected. (Reason: Disconnected)
    [Oxide] 13:44 [Info] [Notifier] BoJangles joined from United States
    216.255.175.175:61506/76561198167166537/BoJangles joined [windows/76561198167166537]
    216.255.175.175:61506/76561198167166537/BoJangles disconnecting: UnauthorizedAccessException: Access to the path "C:\Program Files (x86)\Steam\steamapps\common\Rust\cfg\client.cfg" is denied.
    System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options)
    System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share)
    (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
    System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize)
    System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding)
    (wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool,System.Text.Encoding)
    System.IO.File.WriteAllText (System.String path, System.String contents, System.Text.Encoding encoding)
    System.IO.File.WriteAllText (System.String path, System.String contents)
    ConVar.Global.writecfg ()
    System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
    Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
    System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
    System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters)
    ConsoleSystem+Index+<>c__DisplayClass9_0.<BuildFunctions>b__2 (.Arg arg)
    ConsoleSystem+Run.Internal (.Arg arg, Boolean bWantReply)
    UnityEngine.Debug:LogException(Exception)
    Run:Internal(Arg, Boolean)
    SystemRealm:Normal(RunOptions, String, Object[])
    SystemRealm:Normal(String, Object[])
    Client:SaveConfigs()
    Client:LateUpdate()
     
  13. Wulf

    Wulf Community Admin

    Sounds like your client.cfg is read-only.
     
  14. This is from my console. It would appear as though it's happening whenever this person is trying to log into my server
     
  15. Wulf

    Wulf Community Admin

    Then their client.cfg is most likely read-only.