Hi,
I've been having some issues with ai units not moving, apparently the NavMesh is set to disabled. I was wondering if anyone could point me in the right direction for this setting so that I can enable it?
Thanks in advance for any help
Solved Turning on/off NavMesh?
Discussion in 'Rust Discussion' started by strike4ce, Aug 5, 2017.
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nav_disable "false"
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so using this for so the animals can roam as they are stuck at the moment doing nothing... This also impacts botspawn plugin, which causes the same problem don't move/attack
i typed in console, restarted server and didn't work any other suggestions?
cheers -
You need to add the parameters to your startup bat or launch parameters. Chances are is that your host has disabled them and you need to re-enable the navmesh. What you have done there, is enabled navmesh and then restarted it for it to be reset again. You need to add "nav_disable 0" in your startup, then restart the server.
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new file
server.cfg
edit
enter nav_disable 0
saved, restarted server and still doesn't work..Last edited by a moderator: Aug 5, 2017 -
so I done in console
server.writecfg
then
nav_disable 0
then again
server.writecfg
then restart
Server restarted loaded back in and still animals won't move
EDIT: pretty much same as above post
any ideas? -
Wulf Community Admin
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ok so I couldn't find the files but i looked at the 'server command line' that my server host gives me access to edit via the control panel. i found they added this
+nav_disable true
So I have changed that to false (+nav_disable false)
Now all is working great ninja bears are back in action