1. Evening. I developpe very much in other languages - but I never ever touched python or lua.
    My bad, because now I even don't know how to write a simple and stupid if-else-block!

    Original:
    Code:
    self.say(MSG['JOIN MESSAGE'].format(**ply.__dict__), COLORS['JOIN MESSAGE'], uid)
    I want to replace the player name (ply.__dict__) by another word but it doesn't work and I cannot find why
    Code:
    if PLUGIN['ENABLE ANONYMOUS JOIN/LEAVE MESSAGE']:
      pname = "Someone"
    else:
      pname = ply.__dict__self.say(MSG['JOIN MESSAGE'].format(**pname), COLORS['JOIN MESSAGE'], uid)
    The server join message looks like this:
    Code:
    "<lime>{username}<end> from <orange>{country}<end> joined the server."
    Can someone help me please?
    [DOUBLEPOST=1457611306,1457549757][/DOUBLEPOST]For everyone using the notifier-plugin:
    Everytime someone joins the server, it's written to the chat with player-name.

    I wanted to have a option like "ENABLE ANONYMOUS JOIN/LEAVE MESSAGE". Like this you can put the following to python.py in joining_messages():

    Code:
    #Join message
    # ...userdata = ply.__dict__
       
    if PLUGIN['ENABLE ANONYMOUS JOIN/LEAVE MESSAGE']:
      userdata["username"] = "Someone"self.say(MSG['JOIN MESSAGE'].format(**userdata), COLORS['JOIN MESSAGE'], uid)
    
    If this option is enabled, the server writes now "Someone joined the server, from -country-" to the chat instead of the username.