So the latest Rust devblog (http://playrust.com/devblog-59/#more-3351) shows how presence of trees basically quadruples (4x) time needed to render a frame. I was wondering if any server owner here experimented with manually limiting number of spawned trees? I wouldn't have a problem incorporating wood as a scarce resource to our scenarios if that means more horsepower left for bells and whistles...
Trees and low performance?
Discussion in 'Rust Discussion' started by seanterris, May 10, 2015.