1. I am trying to track rockets fired from an aircraft so I can handle its damage and napalm.
    I would like if we had a heli version of OnRocketLaunched, however, before I put that as a request I would like to know if anyone has any recommendations on how to track that.

    I was trying to track it by checking when a rocket is created by a helicopter, however, I am unable to find a way to confirm if the rocket was created by a helicopter.

    Any recommendations would be great.
    Thanks.
     
  2. If the rocket gets picked up by OnEntitySpawned, simply do a spherical check (Vis.entities or Physics.OverlapSphere) around it for a helicopter entity and if it is found reassign the values. =)
     
  3. Thanks for your tip, I will give it a try this weekend and see how I go.
     
  4. Thank you got your recomendation, that and some help from another mode has help me get most of it working.
    The only issue now is that since the last update it looks like something is wrong with some of the rockets the heli launches as they have no author.