1. So I have an issue, I have to many players (lol) so I get to much entities. In 1 day I reach 150k ent (server is x25) so I need a way to make that go slower or something to reduce the lag and ruberband. Any ideas?
     
  2. Wulf

    Wulf Community Admin

    Lower your player count, delete inactive houses, lower the spawns.
     
  3. Use Auto-Purge, it will remove inactive players bases, also there are many plugins to delete entities that are outside tool cupboards, Twig Decay, Twig Remover.
     
  4. Hey Wulf, you mean the ore/pickups? Could you tell us that commands please?
     
  5. Wulf

    Wulf Community Admin

    You can use a plugin to handle it, there are a few that control the spawns of animals, etc.
     
  6. autopurge dont take into account things like friends, decay (opening doors normaly means a friend is using it. or even that some random took over the base and started using it)
    or CLANS.

    Meaning if i used that i can bet you that alot of active houses on my server would go away when "purging".
    The basic idea is very interesting, but it needs alot more functions before a high active and "highly modded" server can use it.

    I wish there was a solution as i am 350+ entitys on a server intended to have "no wipes except forced".
    So we got alot to do now as the new socketing system causes decay to function.. poorely :/.


    Cornucopia handles ores, animals and barrel/trashpile/boxes spawn amounts and can be lowered there.
    But this is very small amount compared to player made buildings.
    Especially on a server with increased gathering (i just use 3x.. on a 25x that would be insainly much higher even if you lower the amount of ores spawned. wich in turn would mean people get annoyed at them not finding any gatherpoints, thus 25x is useless :p)

    So a purging function to clear "old" bases would be nice. but how old is old? :p.
    You cant run around clearing 1 day old bases.
     
  7. I'd just rely on decay. Scale decay instead of adding plugins that have the same effect as decay (just instantly).
     
  8. well i want different decay for different things like twigs and wood i want much higher then stone, and i want stone higher then armored.

    and decay has changed last patch.
    connected foundations means that decay starts on the outside of the house and not the whole foundation base.
    so if you have a giant platform, you first get less decay, and then you also only loose the "outer" ring first before the inner rings decay.
    Meaning it will take forever for large houses to decay away. (longer then monthly forcewipe even with higher decay rate).