I'm curious how well the antihack system Facepunch implemented last week has worked for other servers. I've tried enabling it twice, but both times resulted in severe rubber banding and kicking players en masse.
Enabling it doesn't cause my CPU or RAM usage to increase at all (monitoring via Windows Resource Monitor), but performance in-game noticeably slows down.
I'd really like to use it because there have been a lot of reports of no-clipping, which I have not seen the r-AntiCheat plugin detect. I know the official system is supposed to address that issue.
4 Core CPU (Xeon E5-2690 @2.9GHz)
8 GB RAM
VM running Server 2012 R2 on InterNAP.
Thoughts on Facepunch's Antihack
Discussion in 'Rust Discussion' started by Meridian, Jul 11, 2015.
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facepunch anticheat ? how to on ?? i use find show up this
Code:antihack.enabled is antihack enabled at all (False) antihack.enforcementlevel 0 == no enforcement, 1 == kick, 2 == ban (DISABLED) (1) antihack.noclip_protection_level 0 == disabled, 1 == raycast, 2 == spherecast (CPU INTENSIVE) (2) antihack.flyhack_protection_level 0 == disabled, 1 == simple, 2 == advanced (CPU INTENSIVE) (0) antihack.speedhack_protection_level 0 == disabled, 1 == enabled (BUGGY - WILL RUBBERBAND) (0) antihack.maxviolation violation value above this results in enforcement (1500) antihack.debuglevel print out data regarding antihack (2)
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Alangoh, you would type:
antihack.enabled True
to turn on the antihack. The value in parenthesis at the end of each line is the value it is currently set to, so you'd give it a variable of the same type (integer or boolean) to adjust it. I was writing because I'm having trouble with the system, so you may not want to run this on your server if you don't understand setting variables, etc.