1. Hello,

    Restarting is needed on my high pop servers and its annoying at times to do it manually. I have Smooth Restarter installed but that has crashed my server twice and I was at work whilst it happened.

    What is a good way to restart using Windows and to monitor if it has crashed?


    Thanks!
     
  2. SmoothRestarter is not able to crash a server. It uses the exact routine like the quit command.
     
  3. use TimedExecute plugin
     
  4. I already use Timed Execute, It turns out it wasn't the restart that caused it...

    Code:
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)[Oxide] 17:38 [Debug]   at Oxide.Plugins.MStats.OnEntityDeath (.BaseCombatEntity entity, .HitInfo hitInfo) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.MStats.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Plugins.CSharpPlugin.InvokeMethod (HookMethod method, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
      at Oxide.Core.Plugins.Plugin.CallHook (System.String name, System.Object[] args) [0x00000] in <filename unknown>:0
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
     
    Last edited by a moderator: Dec 7, 2016