DaBludger submitted a new resource:
Tear It Up! - This allows a player to tear up a blueprint and get fragments back.
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Tear It Up!
This allows a player to tear up a blueprint and get fragments back.
Total Downloads: 2,194 - First Release: Aug 18, 2015 - Last Update: Nov 3, 2015
- 5/5, 12 likes
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I love it!
BUT, too hard to teach to newb players on sever. 60% of my server was having a hard time understanding how to lookup then tearup, ended up removing it.
Would be cool if you could just add a tear up slot next above the "Study Blueprint" -
how do you use it?? lol
[DOUBLEPOST=1439883621][/DOUBLEPOST]I see how it works... its an awesome idea but way to complicated for my players as well.. I agree with sams2. please add a option to click a button. Im going to remove for now but will be watching this. -
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Since there is no documentation on how to use this plugin.
You can use the command /tearup in-game, to get blueprint fragments back. There is no config file that will be generated. You are expected to change the values inside the plugin itself. -
so I can go into the .json and change the names of the items to a custom name?
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to complicated for players. removed. also may want to put instructions on the plugin page.....
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Thank you all for the feed back. I will be releasing a new version that has a configuration file and in the file you will be able to set the min and max multipliers, along with custom names for BPs. I'm looking into adding a new UI button when a player selects a BP, but that will be in a later update.
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Just a fair warning here... http://oxidemod.org/plugins/moegicbox.1296/ had this feature as a beta test on my server for a couple hours...... I removed it because it was extremely prone to abuse. Players would make bullets, convert them to blueprints (they are so cheap!) and then just recycle the blueprints for quasi-infinite fragments.
I guess one could address this (like, have stackable items give back amount / stackable.... but still, there are a lot of extremely cheap items out there that don't stack which could be abused in the same way (lantern just to name one, lots of clothing items, etc). -
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Thanks for this plugin, but it's not working on my server, I get this error everytime someone try to use the command :
Code:[Oxide] 6:18 PM [Debug] at Oxide.Plugins.TearUpBP.getItemId (System.String name) [0x00000] in <filename unknown>:0 at Oxide.Plugins.TearUpBP.TearupCommand (.BasePlayer player, System.String command, System.String[] args) [0x00000] in <filename unknown>:0 at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
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Thanks, good look with it
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Everyone, for multiples BP (bullets, pistols, ...)
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DaBludger updated Tear It Up! with a new update entry:
1.5.0
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Upon reload :
Code:> oxide.reload "TearUpBP" [Oxide] 6:57 AM [Error] Plugin failed to compile: TearUpBP (leaving previous version loaded) [Oxide] 6:57 AM [Error] TearUpBP plugin failed to compile! [Oxide] 6:57 AM [Error] TearUpBP.cs(6,49): error CS1525: Unexpected symbol `0'
EDIT : "Fixed" by editing the Version by turning it into a String.
Code:[Info("Tear Up BluePrints", "DaBludger", 1.5.0, ResourceId = 84123)]
Code:[Info("Tear Up BluePrints", "DaBludger", "1.5.0", ResourceId = 84123)]
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DaBludger updated Tear It Up! with a new update entry:
1.5