i wonder if theres some way to see what plugin or what task , slows down your server?....
Something like a task manager or something .
would love to know what plugin takes resources and how many . or just some kind of it.
yea... some option would be removing one plugin and watch how much the performance goes up....
well.... i rly dont have time for that option xd ...
for example. animal move and AI takes pretty much , if many animals are spawned...
Taskmanager for the server?
Discussion in 'Rust Discussion' started by Crushed, Nov 15, 2016.
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Any proper implementation would likely be inefficient, platform dependent and pretty complex.
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Wulf Community Admin
You can setup a profiler to trace and debug if desired. There isn't really any way to manage plugins once they are compiled and loaded as part of the game.
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any tips maybe what should be better avoided in plugins?
maybe some certain methods that slows the server more down then others?
and, are SQL query's a "heavy" thing? i have a plugin that saved the stats and other stuff in a sql database. dunno how "easy" the server handles that.
or. - is there a way to make the server "better" cause i noticed.. it pretty much doesnt depent on the system on that the dedicated is running. The Rust server itself has some limitations itself.
or am i wrong there.?= -
Depends on the plugin.
There are some things however that are generally bad and should be avoided, such as:
- Using data files for frequent updates with large data sets
- Using the non-concurrent SQL API
- Sleeping of any kind