1. i wonder if theres some way to see what plugin or what task , slows down your server?....
    Something like a task manager or something .
    would love to know what plugin takes resources and how many . or just some kind of it.
    yea... some option would be removing one plugin and watch how much the performance goes up....
    well.... i rly dont have time for that option xd ...
    for example. animal move and AI takes pretty much , if many animals are spawned...
     
  2. Any proper implementation would likely be inefficient, platform dependent and pretty complex.
     
  3. Wulf

    Wulf Community Admin

    You can setup a profiler to trace and debug if desired. There isn't really any way to manage plugins once they are compiled and loaded as part of the game.
     
  4. any tips maybe what should be better avoided in plugins?
    maybe some certain methods that slows the server more down then others?

    and, are SQL query's a "heavy" thing? i have a plugin that saved the stats and other stuff in a sql database. dunno how "easy" the server handles that.

    or. - is there a way to make the server "better" cause i noticed.. it pretty much doesnt depent on the system on that the dedicated is running. The Rust server itself has some limitations itself.
    or am i wrong there.?=
     
  5. Depends on the plugin.
    There are some things however that are generally bad and should be avoided, such as:
    • Using data files for frequent updates with large data sets
    • Using the non-concurrent SQL API
    • Sleeping of any kind