1. Today i've got the next message:
    Code:
    [SV_RPCMessage] rpc_disarm - Exception has been thrown by the target of an invocation.
    NullReferenceException: Object reference not set to an instance of an object
    BasePlayer.GiveItem (.Item item, GiveItemReason reason)
    Landmine.RPC_Disarm (RPCMessage rpc)
    System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
    Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
    System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
    System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters)
    BaseEntity+<FindRPCMessage>c__AnonStorey18.<>m__11 (RPCMessage rpcMsg)
    BaseEntity.SV_RPCMessage (UInt32 nameID, Network.Message message)
    UnityEngine.Debug:LogException(Exception)
    BaseEntity:SV_RPCMessage(UInt32, Message)
    ServerMgr:OnRPCMessage(Message)
    ServerMgr:OnNetworkMessage(Message)
    Network.Implementation.Raknet.Server:ConnectedPacket(RaknetConnection)
    Network.Implementation.Raknet.Server:Cycle()
    ServerMgr:Update()
    What it can be ?
     
  2. It's a stack trace. It looks like someone is trying to defuse a landmine while someone else has triggered it, then it throws an NRE as they are picking up the item.