1. Hello,

    Is there a way to hide Unity debugging output every second line of my rust server log?

    Would be nice to not see so much of this :

    Code:
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)Starting Navmesh Build with 43759 sources
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)8%
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)10%
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)11%
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)12%
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)13%
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)14%
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)15%
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)16%
     
    (Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
     
  2. pdr

    pdr

  3. Wulf

    Wulf Community Admin

    That filters the console, not log files.

    If the OP is referring the Unity log (ie. output_log.txt or file set by -logfile), then that output will always be there.
     
  4. pdr

    pdr

    Sorry, didnt know that.
     
  5. damn, thanks for the info.