LaserHydra submitted a new resource:
Supply Signals (Legacy Style) - Supply Signals like in legacy
Read more about this resource...
SupplySignalAlerts
Moved
Total Downloads: 6,580 - First Release: Apr 12, 2015 - Last Update: Dec 14, 2017
- 4.75/5, 16 likes
-
Wulf Community Admin
Just a few suggestions, improvements, and simplifications:
Code:PLUGIN.Title = "Supply Signals" PLUGIN.Description = "Supply Signals just like in legacy" PLUGIN.Author = "LaserHydra" PLUGIN.Version = V(1, 0, 0) PLUGIN.ResourceId = 933function PLUGIN:OnEntitySpawned(entity) if entity.name == "grenade.f1.deployed" or entity.name == "grenade.f1.deployed(Clone)" then if not plugins.Exists("AirdropControl") then print("[" .. self.Title .. "] Airdrop Controller is not installed! Get it at http://oxidemod.org/plugins/804/") return end timer.Once(3.2, function() local position = entity:GetEstimatedWorldPosition() dropPos = math.ceil(position.x) .. " " .. math.ceil(position.y + 100) .. " " .. math.ceil(position.z) rust.RunServerCommand("airdrop.topos " .. dropPos) print("[" .. self.Title .. "] Supply signal used at " .. dropPos) entity:KillMessage() end, self.Plugin) end end
-
Here's a feature suggestion:
Split the functionality into two different modes, toggleable in a config file
Mode1:
Every player can use a chat command to toggle grenades into supply signals and use them.
Mode2:
Make use of a credit style system. Players need credits to use grenades as a supply signal, 1 credit = 1 supply signal usage.
This way credits can be used like prizes for events to give winners x amount of supply signals. -
LaserHydra updated Supply Signals (Legacy Style) with a new update entry:
some stuff
[DOUBLEPOST=1428841370][/DOUBLEPOST]
[DOUBLEPOST=1428841429][/DOUBLEPOST]
-Laser -
I loved the idea and put it on my server right away but after a few hours had to take it off as it was being abused. A great config option if at all possible would be the ability to set an amount of time before a player can use one again after using one. Thanks for the awesome plugin though and I will definitely be tracking it's progress.
-
Can this be limited to certain grenades by chance or is it possible to create another item?
-
-
Are there other grenade type? :3 cant remember without looking and i assume unlike the old rust it doesnt drop where you nade? or a random position withing a range of X
-
-
Maybe use flares instead of changing grenades?
-
Can you add a cool-down when a player uses a grenade? some players have 50 of these suckers and can kill the server with spam
-
[DOUBLEPOST=1428901736][/DOUBLEPOST] -
-
[DOUBLEPOST=1428930058,1428913486][/DOUBLEPOST] -
-
-
How is it going?
-
Is there a way to make the grenade harder to craft? like for example to craft a grenade you need 150 gunpowder and 50 metal fragments.
Can I change this to like 500 gunpowder and 500 metal fragments? -
Or by using a Credit System, I cant work on yet because I need to wait for a hook. -
How would I remove Grenade BP's??