1. Reneb submitted a new resource:

    Structure Limiter - Structure Limiter by user

    Read more about this resource...
     
  2. Once you hit your limit, you can't build anywhere else....even if you delete your base.
     
  3. I got such error

    [​IMG]
    [DOUBLEPOST=1429979583][/DOUBLEPOST]
    So it's not compatible with /remove ?
     
  4. you need to update zone manager
     
  5. I don't use it?
     
  6. only reason for this to show is if the structure has been destroyed before the plugin took place in checking
     
  7. this doesnt seem to count removed objects with your remover tool.
     
  8. its possible that if you do a remove all on a building it might bug
    for simple removes it should be working fine
     
  9. when i remove all or admin remove then it works but when i try normal removing it doesnt decrease count before server restart or long time of waiting
     
  10. I got reports that this plugin doesn't work correctly. Even you remove all your house with /remove you can't build.
     
  11. Thx well i cant do much at the moment, so you might want to deactivate the plugin until i can fix it
     
  12. Please add the height limit of buildings and the number of fundation.
     
  13. Wulf

    Wulf Community Admin

    For those using the latest Oxide snapshot, use the below version with the unnecessary imports removed.
     

    Attached Files:

  14. Any idea if there's going to be a limiter like the 1.18 version ? it had settings as such
    Code:
    {
    "Version":"1.4",
    "NotifyUser":true,
    "Personnalised":[30,15,10,7,5,4,3,3,3],
    "LimitFoundationNum":9,
    "LimitHeightNum":3,
    "LimitHeight":true,
    "UsePersonnalized":false,
    "LimitFoundationsByUser":true,
    "LimitFoundationsByUserNum":12,
    "chatname":"SERVER CONSOLE",
    "LimitFoundation":true
    }
     
    Last edited by a moderator: Nov 6, 2015
  15. Reneb are you still chasing a copy of stranded deep ? ive a deal for you if you do :D add the older version of this plug-in limit height and foundation numbers etc.. and ill gladly send one over ( not demanding or anything just a simple request for a deal is all)
     
  16. Is there a way to make this work in rust experimental or any similar plugin for experimental?
    Thanks in advance
     
  17. The problem is as follows:

    The plugin Structure Limiter.cs (Rust Legacy) adds the objects placed in the structure, but when an object is removed, it does not subtract.

    just like you put a function so that when I remove an object to impaire count.

    For example:
    1 Foundation + 1 pillar = 2 objects.
    Then I remove one pillar, but the score was still 2 objects.
    In plugin has a function of adding, in which case the sum.

    But you have to subtract.
    I would be very happy if you help me.

    Link Plugin: Structure Limiter for Rust Legacy | Oxide



    The plugin only has the function to add the object to the structure and not when removed. So I tried to create a function that when an object was removed from the structure, impaire count.
    Can anyone tell if this model to follow?
    =================================================
    void OnStructureDestroy(StructureComponent component, IStructureComponentItem structureComponentItem)
    {
    if (component == null) return;
    if (component.gameObject == null) return;
    StructureEntityCount[component._master] -= 1;
    }
    =================================================
    [DOUBLEPOST=1458885201][/DOUBLEPOST]I need a lot of help.
     
  18. My plugin is not counting when a structure is placed. I did a void and is just subtracting the entities. But when put something in the structure such as a wall for example and realize the command "/strucurelimiter" shows the same number of objects. Does anyone know why?
     
  19. My plugin is not counting when a structure is placed. I did a void and is just subtracting the entities. But when put something in the structure such as a wall for example and realize the command / strucurelimiter shows the same number of objects. Does anyone know why?