When connect the players to the server, players get the following error
Code:DATA IS NULL! [SV_RPCMessage] updatesteaminventory - Exception has been thrown by the target of an invocation. NullReferenceException: Object reference not set to an instance of an object SteamInventory.UpdateSteamInventory (RPCMessage msg) System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) BaseEntity+<FindRPCMessage>c__AnonStorey24.<>m__56 (RPCMessage rpcMsg) BaseEntity.SV_RPCMessage (UInt32 nameID, Network.Message message) UnityEngine.Debug:LogException(Exception) BaseEntity:SV_RPCMessage(UInt32, Message) ServerMgr:OnRPCMessage(Message) ServerMgr:OnNetworkMessage(Message) Network.Implementation.Raknet.Server:ConnectedPacket(RaknetConnection) Network.Implementation.Raknet.Server:Cycle() ServerMgr:Update()
SteamInventory error when players connect
Discussion in 'Rust Discussion' started by maksiyshuk, Jul 17, 2015.