I've been spawning animals, trees, loot crates, etc. for custom zones on my server. However i was wondering if anyone knows where I can find the full list of hierarchy names to function with entity.create.
for example if I want a bear to spawn it is:
entity.create assets/bundled/prefabs/autospawn/animals/bear.prefab
looking for an extended list of these if anyone has a suggestion hit me up.
Solved Spawning entities using entity.create?
Discussion in 'Rust Discussion' started by Culprit, Apr 11, 2016.
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Wulf Community Admin
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Wulf Community Admin
One of the links I linked from there: Solved - Getting list of animals? | Oxide. -
i'm doing this in console and not in oxide
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Wulf Community Admin
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i'm literally doing it as we speak though figuring out the prefab hierarchy names on my own... just wanted an extended list.
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Wulf Community Admin
Attached Files:
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thank you sir that is just what i needed
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Wulf Community Admin
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only animals working, nothing else on list with entity.create _____
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how to bind entity.create assets/bundled/prefabs/radtown/dmloot/dm construction resources.prefab ? Or bind p entity.create entity.create assets/bundled/prefabs/radtown/dmloot/dm construction resources.prefab not working...
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I would like to know this as well.
I just want to spawn chickens via a bound key.
Typing this in console works:
```
entity.create assets/bundled/prefabs/autospawn/animals/chicken.prefab
```
but trying to bind it does not work.
I tried quite a few variations. (See attached picture. -can't seem to figure out how to copy several lines from my in-game console.)Attached Files:
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Wulf Community Admin
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I see this in the Rust Admin console though when I press the bound key:
(01:53:02) | Look rotation viewing vector is zero
(01:53:02) | Look rotation viewing vector is zero