Hi,
I've had an idea regarding the new Alpha 14 update. They said there will be paintable signs. Therefore I think this game would benefit a lot from a plugin that sets one spawn point for new joining players at one set location. Maybe even you could set the spawn for players killed in combat to that location if they don't want to spawn at their beds.
A lot of servers would benefit from this as rules could be written on signs at spawn and what not. Spawn point starter kits and such things like that. Not experienced enough, therefore asking if someone has had this idea in mind or is willing to make something like this.
Thanks
Reign of Kings Spawn points
Discussion in 'Plugin Requests' started by zexo, May 25, 2015.
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Could it be possible to create a spawn point plugin, so when new players join or respawn, they are in a specific location?
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AFAIK we cant grab player's position... bcs in Admin Report (LaserHydra's plugin) he removed the position grabbing .. there should be a reason why he did it
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There is a spawnpoint.dat file in the server/saves/slot0. Maybe if one could open it... there would be possible to delete all other then the one you want.
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We can get a players position! infact i have a command on my server that just does that, not sure if we can get the spawnpoint though..
Incase you're wondering, here's how i got positions:
Code:[ChatCommand("loc")] private void three(Player player, string cmd, string[] args) { if( args.Length < 1 ){ string playerPosition = "Your position: X: " + player.Entity.Position.x + ", Y: " + player.Entity.Position.y + ", Z: " + player.Entity.Position.z; PrintToChat(player, playerPosition); } if( args.Length == 1 ){ Player toLoc = Server.GetPlayerByName(args[0]); string playerPosition = toLoc.DisplayName + "'s position: X: " + toLoc.Entity.Position.x + ", Y: " + toLoc.Entity.Position.y + ", Z: " + toLoc.Entity.Position.z; PrintToChat(player, playerPosition); } }
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Joke -
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Edit - dont worry rok is releasing this themselves in the next update
Last edited by a moderator: Dec 14, 2015