How should spawn object without stability now?
If i try to use something like that:
It just disappear (with cupboard.spawn e.t.c.)Code:cupboard = GameManager.server.CreateEntity(cupboardEnt, location, new Quaternion(), true);
Tried to do this:
Code:BuildingManager.server.Add(cupboard as DecayEntity);
Spawn object's without stability
Discussion in 'Rust Development' started by HOUGAN_Y, Dec 8, 2017.
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Delete the ground watcher components from the entity
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del
Oh sorry.. dont view
Code:It just disappear (with cupboard.spawn e.t.c.)