1. I've been working on spawning a large box and opening it to place or take items from. It was working prior to the most recent rust update. Now when I try, it spawns, opens and closes instantly.


    Code:
    PlayerLoot PlayerLoot = Player.inventory.loot;
    Container.SetFlag(BaseEntity.Flags.Open, true);
    PlayerLoot.StartLootingEntity(Container, false);PlayerLoot.AddContainer(Container.inventory);
    PlayerLoot.SendImmediate();Player.ClientRPCPlayer(null, Player, "RPC_OpenLootPanel", Container.panelName, null, null, null, null);
    Player.SendNetworkUpdate(BasePlayer.NetworkQueue.Update);
     
  2. Is it because your doing "PlayerLoot.StartLootingEntity(Container, false);" right after you open it? It seems that could be the problem.
     
  3. No, problem not in it