1. Prior to the Building 3.0 update, I've ran my server with decay disabled (+decay.scale 0). I did this because my server is small (50 slots) and intended to be a geared towards the casual player. With the Building 3.0 update, I thought it might be interesting to introduce decay but at a slow rate so not to alienate the players that have been on the server for a while.

    I updated my config file to +decay.scale 0.1 (10%) but, honestly, I can't tell if it made a difference. I've even set it to +decay.scale 0.01 (1%) and I'm still not sure if I see a difference. I've checked the decay rate in my TC and it didn't seem to change.

    Is there a better way to change the decay rate? From what I've read (Rust console commands) the decay scale can be in increments of 0.01 (1%).
     
  2. maybe see if the required resources change in amount
     
  3. Code:
    decay.bracket_0_blockcount Between 0 and this value are considered bracket 0 and will cost bracket_0_costfraction per upkeep period to maintain (15)
    decay.bracket_0_costfraction blocks within bracket 0 will cost this fraction per upkeep period to maintain (0.1)
    decay.bracket_1_blockcount Between bracket_0_blockcount and this value are considered bracket 1 and will cost bracket_1_costfraction per upkeep period to maintain (40)
    decay.bracket_1_costfraction blocks within bracket 1 will cost this fraction per upkeep period to maintain (0.15)
    decay.bracket_2_blockcount Between bracket_1_blockcount and this value are considered bracket 2 and will cost bracket_2_costfraction per upkeep period to maintain (75)
    decay.bracket_2_costfraction blocks within bracket 2 will cost this fraction per upkeep period to maintain (0.2)
    decay.bracket_3_blockcount Between bracket_2_blockcount and this value (and beyond) are considered bracket 3 and will cost bracket_3_costfraction per upkeep period to maintain (150)
    decay.bracket_3_costfraction blocks within bracket 3 will cost this fraction per upkeep period to maintain (0.333)
    decay.delay_metal        How long should this building grade decay be delayed when not protected by upkeep, in hours (0)
    decay.delay_stone        How long should this building grade decay be delayed when not protected by upkeep, in hours (0)
    decay.delay_toptier      How long should this building grade decay be delayed when not protected by upkeep, in hours (0)
    decay.delay_twig         How long should this building grade decay be delayed when not protected by upkeep, in hours (0)
    decay.delay_wood         How long should this building grade decay be delayed when not protected by upkeep, in hours (0)
    decay.duration_metal     How long should this building grade take to decay when not protected by upkeep, in hours (5)
    decay.duration_stone     How long should this building grade take to decay when not protected by upkeep, in hours (3)
    decay.duration_toptier   How long should this building grade take to decay when not protected by upkeep, in hours (12)
    decay.duration_twig      How long should this building grade take to decay when not protected by upkeep, in hours (1)
    decay.duration_wood      How long should this building grade take to decay when not protected by upkeep, in hours (2)
    decay.upkeep             Is upkeep enabled (True)
    decay.upkeep_heal_scale  Scale at which objects heal when upkeep conditions are met, default of 1 is same rate at which they decay (1)
    decay.upkeep_inside_decay_scale Scale at which objects decay when they are inside, default of 0.1 (0.1)
    decay.upkeep_period_minutes How many minutes does the upkeep cost last? default : 1440 (24 hours) (1440)
    dont forget to type server.writecfg after using these commands so it gets saved.