1. Hello

    someone knows what the permission to skip queue and join full servers is? Because Admins can do it-or is it just possible with the '*' permission?
     
  2. codehatch.login.ignore.playerlimit is what you are looking for. We use it for VIP priority login.
     
  3. Yeah, i've already this permission, but thanks ^^. And do you have the permission to skip the queue?
     
  4. codehatch.login.ignore.playerqueue

    but if you already have codehatch.login.ignore.playerlimit you can save some time with

    codehatch.login.*
    [DOUBLEPOST=1447673037][/DOUBLEPOST]
    Code:
    namespace CodeHatch.Engine.Core.Permissions
    {
      public static class PermissionStrings
      {
        public const string COMMAND_HELP = "codehatch.command.help";
        public const string COMMAND_PING = "codehatch.command.util.ping";
        public const string COMMAND_NOTICE = "codehatch.command.admin.notice";
        public const string COMMAND_REGISTRY = "codehatch.command.admin.registry";
        public const string COMMAND_KICK = "codehatch.command.admin.kick";
        public const string COMMAND_BAN = "codehatch.command.admin.ban";
        public const string COMMAND_MUTE = "codehatch.command.admin.mute";
        public const string COMMAND_WHITELIST = "codehatch.command.admin.whitelist";
        public const string COMMAND_PERMISSION = "codehatch.command.admin.permissions";
        public const string COMMAND_SHUTDOWN = "codehatch.command.admin.shutdown";
        public const string COMMAND_CONFIG = "codehatch.command.admin.config";
        public const string COMMAND_CONFIG_EDIT = "codehatch.command.admin.config.edit";
        public const string LOGIN_IGNORE_PLAYER_LIMIT = "codehatch.login.ignore.playerlimit";
        public const string LOGIN_IGNORE_PLAYER_QUEUE = "codehatch.login.ignore.playerqueue";
        public const string COMMAND_DEBUG = "codehatch.command.debug";
        public const string BUILD_REPORT_MAKE = "codehatch.debug.buildreport.send";
        public const string BUILD_REPORT_REPLY = "codehatch.debug.buildreport.reply";
        public const string TRACKER_DEBUG = "codehatch.debug.playertracker";
        public const string UI_CHAT_COLORS = "codehatch.ui.chat.colors";
        public const string UI_POPUP_BASIC_SHOW = "codehatch.ui.popup.basic.show";
        public const string UI_POPUP_BASIC_REPLY = "codehatch.ui.popup.basic.reply";
        public const string UI_POPUP_INPUT_SHOW = "codehatch.ui.popup.input.send";
        public const string UI_POPUP_INPUT_REPLY = "codehatch.ui.popup.input.reply";
        public const string UI_POPUP_CONFIRM_SHOW = "codehatch.ui.popup.confirm.send";
        public const string UI_POPUP_CONFIRM_REPLY = "codehatch.ui.popup.confirm.reply";
        public const string GUI = "codehatch.gui";
        public const string GUI_MENU = "codehatch.gui.menu";
        public const string GUI_MENU_LIST = "codehatch.gui.menu.list";
        public const string GUI_MENU_OPEN = "codehatch.gui.menu.open";
        public const string GUI_MENU_CLOSE = "codehatch.gui.menu.close";
        public const string GUI_MENU_TOGGLE = "codehatch.gui.menu.toggle";
        public const string GUI_HUD = "codehatch.gui.hud";
        public const string GUI_HUD_LIST = "codehatch.gui.hud.list";
        public const string GUI_HUD_OPEN = "codehatch.gui.hud.open";
        public const string GUI_HUD_CLOSE = "codehatch.gui.hud.close";
        public const string GUI_HUD_TOGGLE = "codehatch.gui.hud.toggle";
        public const string SOCIAL_GUILD_MESSAGE = "codehatch.social.guild.message";
        public const string SECURITY_ENABLED_TOGGLE = "codehatch.security.enabled.toggle";
        public const string COMMAND_BLOCKS_BUILD = "codehatch.blocks.build";
        public const string COMMAND_BLOCKS_DEBUG = "codehatch.blocks.debug";
        public const string PING_KICK_IMMUNITY = "codehatch.ping.kick.immunity";
        public const string REPORT_PLAYER_COMMAND = "codehatch.reporting.players";
        public const string REPORT_PLAYER_REQUEST = "codehatch.reporting.players.request";
        public const string REPORT_PLAYER_SUBMIT = "codehatch.reporting.players.submit";
        public const string REPORT_PLAYER_IMMUNITY = "codehatch.reporting.players.immunity";
        public const string FAIRPLAY_MACRO = "rok.fairplay";
        public const string COMMAND_ME = "rok.command.chat.me";
        public const string COMMAND_IMITATE = "rok.command.chat.imitate";
        public const string COMMAND_GUILD = "rok.command.chat.guild";
        public const string COMMAND_LOCAL = "rok.command.chat.local";
        public const string COMMAND_YELL = "rok.command.chat.yell";
        public const string COMMAND_WHISPER = "rok.command.chat.whisper";
        public const string COMMAND_SUICIDE = "rok.command.health.suicide";
        public const string COMMAND_HEAL = "rok.command.health.heal";
        public const string COMMAND_HEAL_OTHERS = "rok.command.health.heal.others";
        public const string COMMAND_NOURISH = "rok.command.health.nourish";
        public const string COMMAND_NOURISH_OTHERS = "rok.command.health.nourish.others";
        public const string COMMAND_HYDRATE = "rok.command.health.hydrate";
        public const string COMMAND_HYDRATE_OTHERS = "rok.command.health.hydrate.others";
        public const string COMMAND_STOPHUNGER = "rok.command.health.stophunger";
        public const string COMMAND_STOPHUNGER_OTHERS = "rok.command.health.stophunger.others";
        public const string COMMAND_STOPTHIRST = "rok.command.health.stopthirst";
        public const string COMMAND_STOPTHIRST_OTHERS = "rok.command.health.stopthirst.others";
        public const string COMMAND_GODMODE = "rok.command.admin.godmode";
        public const string COMMAND_GODMODE_OTHERS = "rok.command.admin.godmode.others";
        public const string COMMAND_LIST = "rok.command.help.list";
        public const string COMMAND_GIVE = "rok.command.items.give";
        public const string COMMAND_GIVE_OTHERS = "rok.command.items.give.others";
        public const string COMMAND_GIVEALL = "rok.command.items.giveall";
        public const string COMMAND_GIVEALL_OTHERS = "rok.command.items.giveall.others";
        public const string COMMAND_CLEARINV = "rok.command.items.clear";
        public const string COMMAND_CLEARINV_OTHERS = "rok.command.items.clear.others";
        public const string COMMAND_TELEPORT = "rok.command.teleport";
        public const string COMMAND_TELEPORT_ORIGIN = "rok.command.teleport.origin";
        public const string COMMAND_TELEPORT_COORD = "rok.command.teleport.coord";
        public const string COMMAND_TELEPORT_USER = "rok.command.teleport.user";
        public const string COMMAND_TELEPORT_USER_TO_USER = "rok.command.teleport.usertouser";
        public const string COMMAND_TELEPORT_USER_TO_COORD = "rok.command.teleport.usertocoord";
        public const string COMMAND_POS = "rok.command.pos";
        public const string COMMAND_TIME = "rok.command.environment.time";
        public const string COMMAND_WEATHER = "rok.command.environment.weather";
        public const string COMMAND_KILLALL = "rok.command.objects.killall";
        public const string COMMAND_KILLBYTYPE = "rok.command.objects.killbytype";
        public const string COMMAND_KILLBYBLUEPRINT = "rok.command.objects.killbyblueprint";
        public const string COMMAND_BUTCHER = "rok.command.objects.butcher";
        public const string COMMAND_NOSECURITY = "rok.command.objects.security";
        public const string COMMAND_BETTERGUI = "rok.command.ui.switchlayout";
        public const string COMMAND_POPUP = "rok.command.ui.popup";
        public const string COMMAND_QUESTION = "rok.command.ui.question";
        public const string COMMAND_SERVERFPS = "rok.command.admin.serverfps";
        public const string COMMAND_PAGEALL = "rok.command.admin.pageall";
        public const string COMMAND_FLY = "rok.command.admin.fly";
        public const string COMMAND_VIDEOFLY = "rok.command.admin.videofly";
        public const string COMMAND_NAME_TAG_SHOW = "rok.command.ui.nametag.show";
        public const string COMMAND_NAME_TAG_HIDE = "rok.command.ui.nametag.hide";
        public const string COMMAND_MENU = "rok.command.ui.menu";
        public const string COMMAND_HUD = "rok.command.ui.hud";
        public const string PLAYER_GODMODE_SET = "rok.health.godmode.set";
        public const string PLAYER_FLY = "rok.movement.fly";
        public const string SHOW_NAME_TAGS = "rok.ui.nametag";
      }
    }