SignBan

Moved

Total Downloads: 143 - First Release: Dec 20, 2017 - Last Update: Jan 9, 2018

5/5, 2 likes
  1. Tori1157 submitted a new resource:

    Sign Ban - Prevents users from updating signs.

    Read more about this resource...
     
  2. nice this will come in handy for those who abuse it
     
  3. Tori1157 updated Sign Ban with a new update entry:

    1.0.0

     
  4. Exactly my thought ;)
     
  5. need to update to support zonemanager
    (12:43:00) | Calling hook CanUpdateSign resulted in a conflict between the following plugins: SignBan - True (Boolean), ZoneManager (False (Boolean))

    maybe try adding
    [PluginReference] Plugin ZoneManager;

    and
    private bool CanUpdateSign(BasePlayer player, Signage sign)
    {
    if (plugins.Exists("ZoneManager") && (bool)ZoneManager.CallHook("EntityHasFlag", player, "nosignupdates") == true) return false;

    i tested it out and it works for me. i no longer get the conflict.
    to duplicate the issue i'm talking about, have a zone with nosignupdates and then try to /sil a locked or unlocked sign.
     
  6. Thanks for the feedback.

    I will look into implementing support for ZoneManager as soon as i get time ;)
     
  7. Tori1157 updated Sign Ban with a new update entry:

    1.0.1

     
  8. does it stop /sil completely? make a black image or the sign just stays un-updated? when the user is banned.
     
  9. It stops the /sil command completely. The sign is not updated client side.

    However when updating the sign by drawing it updates client side, but not server side.