Hello,
I know this is anti hack but a lot of people on my Battlefield server are getting it, mainly private profiles.
fired invalid projectile: Entity too far away (riflebullet on player with 760.5348m
Some are doing 1600m shots and about 10 of them pop up, Do you think that's 100% aimbot or is there a chance false positive can cause this? Could the teleportation plugin be causing this issue?
Shots too far away
Discussion in 'Rust Discussion' started by Nathan 3, Nov 27, 2016.
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I am pretty sure this issue can be caused by teleportation.
The DeathNotes plugin suffered from the following issue:
Player A starts a teleport. Player A fires a bullet. Player B is hit and goes down. Player A is teleported. Player B dies. The distance difference is calculated and way too large.
However, Rust doesn't detect "invalid projectiles" on death, but on hit. That means that the player would need to teleport right between firing the bullet and it hitting its target.
Certainly possible, but unlikely without being intended. -
Thanks
I saw the same guy flagging up on my console every few minutes so the chance of him replicating what you said each time is unlikely. He got banned
I might try and make a plugin later to give people 5 strikes with the distance detection then a ban because on my Battlefield I see it a lot. -
Might also be a different false positive, you never know. I was just explaining how teleports might cause this issue.
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