1. Is it Possible to Set a Unique ID for Spawn'd Objects, Let say i sapwn a Box with a lock on it, i wanna be able to spawn that box back in the location it was in, and belong to the same owner etc, i know about NET id but that changes with every new Instance, so if server restarts for example the box would have a different NET ID.

    Thanks in advance
     
  2. Pay attention to this scheme, then you might know how you technically could manage it (with care):
    Code:
    // Network.Server
    public Networkable CreateNetworkable(uint uid)
    {
        Networkable networkable = Pool.Get<Networkable>();
        networkable.ID = uid;
        networkable.sv = this;
        if (uid > this.lastValueGiven)
        {
            this.lastValueGiven = uid;
        }
        return networkable;
    }